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Solo racing game: Stunt racing

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larienna
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I had a flash yesterday on how to implement a solitaire racing game.

The first solution would be a kind of beat your time mechanism like rally man. But it's not that interesting.

The second solution would be to have a mix of super off road and Stunts PC game where you have a racing track with various stunts that you need to perform. The goal is to survive. Reach the end of the track without crashing.

There would be some metrics to keep track every turn like speed, grip, damage to the car, etc. The idea is to make sure the same stunt will not get cough at the same speed, control, etc. Where could be water that wet your tire changing how you car behave on the road.

Else I was thinking of using arena maximum card system, or something similar, to prevent optimal solutions and to have a replay-ability value of the same track. I would give each card 2 purpose to get a more interesting strategy.

questccg
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What about GTA2

Surprisingly there are no "Grand Theft Auto" Board Games. I was thinking sort of like the OLD "GTA2" with the TOP-VIEW and you can piece together AREAS be it in the City or Suburbs or Country. Could be Expansions ... The City would be the first edition. And when you leave your car, you're a Black Pawn. Police are Light Blue Pawns and their cars White/Blue with Lights.

Could call it "Crime Spree Autosport" (CSA) people will figure out that it's a GTA2 TableTop Version...

You could have LOCATION cards on STANDIES... And then POINTS-OF-INTEREST. And you have to follow routes (missions)...

Just offering some ALTERNATE inspiration.

Best.

Note #1: Here is the Downtown District Map of GTA2. Now while this is BIG and very detailed, you can use SEEDING and creating ROUTES with a LOCATION Type (Money, Weapon, Armor, Car, Garage, Choice) and then you TRY to run the seeded route...

https://mapgenie.io/grand-theft-auto-2/maps/downtown-district

Note #2: And BTW this GTA2 clone could be SINGLE PLAYER too. You against the game (and Police).

larienna
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A GTA board game would be

A GTA board game would be more like an adventure questing sandbox game where you wander around the city completing objectives or causing trouble.

I had on my list a crime fighting city game where you wander around and investigate. It creates the same issues as my Arkham horror steam punk games. You cannot have a real investigation as a board game. You can only have a game where you put out fires. The "Kick ass" board game could fit into that category.

This open world concept is expandable to GTA or Just Cause as a board game. The classic fantasy RPG adventuring, like Rune Bound, could be used for both those themes.

Hmm! I wonder if Rune Bound could be rethemed/redesigned to Just Cause. I like the idea behind Just Cause, I am just not skilled enough to play it as a video game. With Rune Bound, you are completely abstracting the encounter system. It's not always easy to do, I had an hard time coming up with such system for my steam punk investigation game. I ended up with my 2 rolls success + casualties system. Not sure if it actually worked well.

Else a putting out fire system like Arkham horror 2nd edition could be solid. AH 2nd ed is indirectly a dungeon crawler inside a city, but there is enough details to make it implementable as a board game.

The theme implies a strategic and tactical layer. But as a board game, you cannot have both. As a video game you could pause the high level strategic layer and resolve combat as a tactical layer. A bit like Empire of Sin and other NES koei games.

In a nut shell, detailed combat are easy and fun to resolve, but works only well in a tactical game from a thematic perspective. If you try to abstract detailed combat, you can focus on the big picture, but it's hard and less fun to abstract combat.

Anyways, I'll stop talking, I am diverging too much.

larienna
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I am somewhat becoming

I am somewhat becoming nostalgic and missing my copy of Arkham Horror 2nd ed. I feel like I would play a game. I liked the look and feel of that game. Not sure if I could make my own improved version of the game with the steam punk theme.

Still, I am over stressed and overwhelmed right now, so I have no energy to do that.

questccg
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You may not LIKE this idea... But think about it...

Hello @larienna... I have an IDEA for you. Perhaps it's more of a challenge than an idea TBH. In all that we have discussed through-out the years, I keep getting the feeling that YOU WANT to design an "Investigative" game. Something that you have said by all standards is IMPOSSIBLE.

Why? Because NOTHING is "impossible", it is possible to cut corners here-and-there and make approximations using available components, etc. etc.

My CHALLENGE to you:

questccg wrote:
Create a PARTY "INVESTIGATION" GAME.

Along what lines? IDK TBH. The theme is wide open but what this makes me think of is games like "Mafia" or "Werewolf" or "Secret Hitler". Those are all PARTY games with INVESTIGATION.

Now wait before you get any ideas, The GOAL would be to create a Medieval Fantasy Board Game which is INVESTIGATIVE.

What are my THOUGHTS??? Well MAYBE you could BLEND the PARTY-STYLE with the TRADITIONAL BOARD GAME and make it into an EPIC "Investigation" Game.

Again WHY?

Because it SEEMS like it's something YOU would WANT to design. I mean you've talked or commented about it... Being hard, being impossible, not do-able as a Board Game, etc. etc.

And I think YOU are the MAN for the JOB! You have clever ideas and are very knowledgeable about all kinds of Board Games (big repertoire) and you like to design games.

***

Some thoughts about the game in terms of THEME.

#1> Van Helsing: The Hunt for Dracula

In this game players act as students of Van Helsing and try to capture and kill the elusive "Dracula".

#2> Takhisis: The Dragon Queen

In this game players take on the role of adventurers and try to capture the elusive "Chromatic Dragon".

#3> Dr. Frankenstein: Beyond Life & Death

In this game players are villagers trying to hunt down Dr. Frankenstein in order to stop his ABOMINATION from coming to life.

***

Just some ideas for you... I'm not going to put additional restrictions, these are JUST ideas. Maybe you can ponder the MIXING of PARTY and Traditional Board Games into some kind of HYBRID which ALLOWS INVESTIGATION to REALLY happen.

Cheers @larienna!

larienna
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I had taken some notes lately

I had taken some notes lately of how could I redesign Arkham Horror 2nd edition without being a story based game like AH 3rd edition.

The ideas have noted are interesting, it can reuse some of the material I worked on so far, and most importantly, it could probably be designed using additive design as the design progress. The many expansions of AH proves that it could be an additive design.

To to make it work, I must use a more local theme, so the map is only a single city. You will face single monsters, therefore killing a monster should clear an area.

It could also probably implemented as a video game. It does not require much complex implementations.

Some notable features that diverge from AH, that I noted down:

There will be only 8 areas on the board, without sub locations to visit. In fact cards, will contains the mystery/quest to investigate with the location. It will be placed beside an area. Those cards could spawn from random event, player's investigation, etc.

Some monster could spawn on the card and could leak on the street. Resolving the encounter could unlock clues for the big picture. The encounter system will be just collecting clue types in a certain sequence. Maybe if left unattended, the enemy could accumulate icons to progress their master plan of doom. Else, its just a doom clock.

Things I intend to remove from AH2nd, the skill adjustments at the beginning of the turn. There needs to be a reason to go somewhere.

I just don't have the energy right now. There is even some reconsideration to where I am moving. One idea was to move to AB instead of NB. So there is still a lot of uncertainty.

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