Hello,
long time since the last time. I've got my space ship themed "dungeon" crawler in a spot that I've play tested it a dozen times.
Now I've stumped on how to make my offense buffs, there are so many different mechanics to choose from.
I'm looking for different mechanics that I do not know about and a short description of them. Like how in Gloomhaven players play 2 ability cards per turn and if the used ability was a buff it stays in play with a tracker attached and only goes to discard once it's been used enough times.
I, too, do have cards with abilities on them, but rather not give that much more detail because I just want to have a core mechanic that clicks.
Please help me to get my creative juices flowing fellow forum users!
Hey, thanks Jacob. I will most certainly look a these when I'm doing the buffs themselves. However...
I might have been too vague at the topic, but what I meant was more of the physical mechanics, and how to handle them. Like trackers and tokens and such.
I feel that I have too much stuff on the player ship sheets - and having an ability that just says "do more damage next time you attack" might put too much stress on the things to remember.
But I do appreciate the game (rule) mechanic suggestions also, they might lead me to where I wanna be when I put on some thinking effort.