How would you do this?
Right now I have a mechanic that doesn't seem to work properly. And causes a lot of down time due to the player being able to sort a bit themselves.
Let's say, we roll 12d6.
A normal roll has these sorted from low to high. And then the damage is allocated to 1 unit at a time. Excess damage on 1 die will not go to a next target.
The splash roll is supposed to be spread out over a number of targets.
The latter caused a lot of trouble in the balance.
So, how would you do this?
How to remove downtime and analysis paralysis?
For now...anything goes.
I like to gather as much options as possible.
Then see what I can work out to fit for my game.
As for the default damage roll?
We call these the normal damage dice.
The player rolls #d6.
Can be 1 to 12 (120 with the x3, x9 and x27 rolls)
But 12d6 is the maximum.
The damage by default would be a d6 -2.
Thus the damage is either 0, 0, 1, 2, 3 or 4.
The dice are sorted from low to high.
The damage is allocated to a target.
And you keep allocating to this target until it is dead.
4Example: 000011223344 on 5 health targets:
00001122, 33, 44= 3 kills.
3 health targets?:
0000112, 23, 3, 4, 4= 5 kills.
Tank?:
20 damage.
A good roll is not that good.
Yes, other damages are possible. But those dice are specific dice for specific units (sniper, bunker buster, etc.)
***
As for splash? My goal is to at least have the damage being spread out. Still, a good roll should have a chance to be overkill.
But...this mechanic for splash didn't work out as I hoped for.
Your first suggestion might work. I do have the option of rolling something. And have the result being spread out. Meaning I get a roll variant of the concussive damage.
I got the explosive rolls. Where a die roll can trigger an extra roll. Here is an example: Roll 1d6. If you roll 3 or less, roll a second die. If this one rolls 3 or less, roll a third die. etc.
It can be done during the damage roll too.
Either have the extra rolls when there is no damage.
Or together WITH damage.
The thing is, the explosive dice are all regarded as Normal dice. Meaning they get in that sorting list.
Eventually, I had to limit the number of "rerolls". Unless I combine it with a focussed roll. Or have them attack one target as exception. Thus, a die hits a target. And thus can roll its own normal list.
Yes, I see how you have it designed as an occurence. Which is a thematic combination with the explosive dice.
Which makes me ponder if I even should get splash in the first place. I mean, I do have 1 projectile explode and hit multiple targets if a target is destroyed.