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Quest Adventure Cards(tm) — 2nd Edition : What is a "Quest"?

So I know QuestAC Reboot what published on "The Game Crafter". It's a SIMPLE game at it's core and the Reboot was supposed to be something that I could HONESTLY say was a "Card Game" made for Kids (9+ in age).

But TRUTH be told, I am NOT interested in SELLING that game. Why? Because it's not what I envisioned for QuestAC Version 2.0.

Everything for QuestAC v2 looks good on paper... The ONLY issue is:

questccg wrote:
How do I complete a Quest?

Some thoughts to consider:

#1> Can't be Virtue Points (VPs) as those are used to compute the score and the first (1st) player to 30 VPs wins.

#2> The cards themselves are a series of "Programming" Mechanics to "Go Questing"... So-to-speak.

#3> I have a START Mechanic ("Recruit"/"Disciple") that kicks off the Quest.

#4> But the question is HOW do we "chain" Fragments such that AT SOME POINT in the Active Quest it is COMPLETED???

That's what I am stuck on... And the reason that I was not moving forwards. That and the fact that I was intending to SELL the "Reboot" which doesn't live up to the Grandiose game which is what I want QuestAC v2 to be.

I will continue to think about this and we shall see.

If anyone has any ideas or comments, please feel free to share!

Comments

Some early thoughts...

So what I have been thinking about is the "Event" Cards in the First (1st) Edition and in the Reboot.

Basically my thought process was to rename them to "Quest" Cards and once a quest is completed, those cards plus the "Quest" card gets put into a player's Treasury such that it can produce more Income.

Okay so now we have a WAY to "complete" a Quest. But...

Quote:
How do we know if an active quest is ready to be completed?

This is my next "challenge" as I have a WAY of "completing" Quest (as described above), now I need to figure out what is required to figure out when a quest CAN be "completed".

What are the rules governing this?

Quote:
I had a FLASH idea!

What if there needs to be 50% requirement so a minimum of FOUR (4) DIFFERENT "Fragments" (since there are 8 in total) and then you would add the fifth card which is the "Quest" card...

That's the MINIMUM... But you can grow you Quests into a maximum of nine (9) cards plus the "Quest" card for a Total of TEN (10) cards.

These are still EARLY THOUGHTS... And I will continue to think about this topic.

Sincerely.

Some additional thoughts

I was reviewing the files for "Quest Adventure Cards(tm) - The Second Edition" (Quest AC2) and I realized that I DON'T NEED "Quest" Cards. Instead what I need is a LOOSE FORMAT much like "The Reboot".

Quote:
Like you need at minimum one (1) of each five (5) SYMBOLS to complete a Quest. You can play at most three (3) of any given SYMBOL with a maximum of TEN (10) Fragments in a Completed Quest.

You can only have THREE (3) of the SAME CARD in play. So any card can only appear THREE (3) times at most in your Deck.

Another GOOD RULE is that a any card can only appear ONCE (1) in an Active or Completed Quest. This is to avoid pattern repetition (always done the same type of Active Quest to make the Quest Completed).

Something like this... Need to think about it some more. TBD.

If you have any questions, comments or ideas that you want to share, please feel free to reply and add your thoughts!

Best.

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blog | by Dr. Radut