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I'm New Around Here

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Noah McQ
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and boy am I excited!

I originally pursued board game design because I thought there wouldn't be much competition. Alas...

Nonetheless, I persist because I enjoy making games, and I'm happy to have discovered a website where people will be insightful. I haven't had any formal game design lessons, so I've come up with my own terms for some concepts; I'm curious to find out what they're actually called. Moreover, I wonder what sorts of terminology you all use for yourselves.

Oh, I'm so excited to get new perspectives. I've been looking at X3M's posts about his wargame, and it's way different to how I make games. His profile mentioned a struggle with how to put "fun" in games, and I struggle with the exact same thing haha.

Really excited about having WORDS get CAPITALIZED at me by questccg; he even did it in my welcome email (which I didn't notice for a month because I forgot to check spam lol). Thanks for helping with the website, and I'm glad Dual Dice finally took off.

All-in-all, I'm glad to be here.

X3M
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Welcome!!

Curious on how you have found this website and .... if you are someone I know, lol.

Welcome!

***

Is it fun? Well, I discovered that if my game is balanced. My players will like it.

Noah McQ wrote:

Moreover, I wonder what sorts of terminology you all use for yourselves.

I use my own. Although, I often try to change them into a more common use of the words. Just assume it is totaly wrong what I use :D

As for my wargame(s), I have 3 categories:
- Public versions
- Card game versions (my biggest failures)
- Hobby version

My posts right now are regarding my hobby version. The hobby version is much more detailed in numbers. For example, I have health tracking and an unit with 245 health is... very common in the hobby version.

If you have any question. Or don't understand something. (Because I often ramble a lot). Please ask, I will try my best.

Care to share your work?

questccg
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Glad you decided to JOIN!

Noah McQ wrote:
I originally pursued board game design because I thought there wouldn't be much competition. Alas...

I feel the EXACT same way. Never knew that there would be so much competition it would be "nearly" impossible to find a Publisher.

Noah McQ wrote:
Nonetheless, I persist because I enjoy making games... I'm happy to have discovered a website where people will be insightful.

Same here.

Noah McQ wrote:
I wonder what sorts of terminology you all use for yourselves.

It depends on what your terminology is used for. Board Game Mechanics can be "mostly" found on BGG given this link:

https://boardgamegeek.com/browse/boardgamemechanic

Noah McQ wrote:
Oh, I'm so excited to get new perspectives. I've been looking at X3M's posts about his wargame, and it's way different to how I make games. His profile mentioned a struggle with how to put "fun" in games, and I struggle with the exact same thing haha.

FUN is usually intrinsic to my games. When playtesting, I usually figure out what WORKS and what DOESN'T. I would say that's MY biggest obstacle: making everything work "together".

And TBH I don't think anyone designs like @X3M does. Most of us have an IDEA of what we would want as a board game and then continue to "ADD" stuff to make it a GAME. Nobody I know is trying to mathematically solve their games. Heck some people don't even do Blind Playtesting.

Noah McQ wrote:
Really excited about having WORDS get CAPITALIZED at me by questccg; he even did it in my welcome email (which I didn't notice for a month because I forgot to check spam lol).

No worries we are always around... Working on something or another. And yeah I like to EMPHASIZE words. I find it EXPRESSES my thoughts better. NO CAPS is like reading a BOOK: one paragraph after another. But with some EMPHASIS I manage to evoke more of what I am feeling and think is important.

I know SOME people tend to think this is annoying. I've even been accused once of being a LLM... Or that my writing was similar to an LLM. Go figure!

Noah McQ wrote:
Thanks for helping with the website, and I'm glad Dual Dice finally took off.

Again no problem. We don't see many newbies and how many STAY is very limited. But if you're looking for a place to SHARE ideas and get FEEDBACK ... Well this is a good place. We don't have to many regulars... But hey it is what it is and we'll see if your PERSPECTIVE adds to the content available from this website!

Noah McQ wrote:
All-in-all, I'm glad to be here... and boy am I excited!

Glad you decided to JOIN! Cheers mate.

Note #1: And you see I pulled a "Doug Ford" tactic by re-ordering your initial OP into this "fake" ending! Hahaha... Straight like they did with Ronald Reagan. If you're from the USA... Don't worry our MPs do stupid things like taking out Fake Ads and wanting to "write" their OWN constitution... Part of the idiocy of living in Canada.

Hope you're not offended. Just a crazy Canuck who real enjoys the "Game Design" scene.

And again, Welcome!

Noah McQ
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X3M wrote:As for my

X3M wrote:
As for my wargame(s), I have 3 categories:
- Public versions

I thought I saw that on your profile, but I didn't see any links. I'd like to at least see how thick the rulebook is. I bet you have so many tables

X3M wrote:
Care to share your work?

On my profile, I typed out some names of stuff I've done and brief descriptions of what the games are, but I don't have anything that are both ready to be shared and I'm comfortable sharing. Maybe I'll type up Game Where You Draw Characters

questccg wrote:
Board Game Mechanics can be "mostly" found on BGG given this link:

https://boardgamegeek.com/browse/boardgamemechanic

I have a lot of reading to do.
I think I'll start a new thread about terminology so this one isn't multi-topiced.

questccg wrote:
FUN is usually intrinsic to my games. When playtesting, I usually figure out what WORKS and what DOESN'T.

I suspect I'm newer to this than you, so it's good to hear it's not bad to kind of just guess-and-check. Right?

questccg wrote:
I've even been accused once of being a LLM... Or that my writing was similar to an LLM. Go figure!

lol people will call anything AI that isn't hyper-casual text lingo. If it makes you feel better, *I* think you sound like a human

questccg wrote:
if you're looking for a place to SHARE ideas and get FEEDBACK ... Well this is a good place.

Perfect; I'm going to need some feedback

questccg wrote:
If you're from the USA... Don't worry our MPs do stupid things like taking out Fake Ads and wanting to "write" their OWN constitution... Part of the idiocy of living in Canada.

Hope you're not offended. Just a crazy Canuck who real enjoys the "Game Design" scene.

I am an American, and as such, I am offended (just kidding).
Yeah, the politics here are... well there's a reason only 60% of people vote...

X3M
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Noah McQ wrote:X3M wrote:As

Noah McQ wrote:
X3M wrote:
As for my wargame(s), I have 3 categories:
- Public versions

I thought I saw that on your profile, but I didn't see any links. I'd like to at least see how thick the rulebook is. I bet you have so many tables

Public as in an attempt to. I should have clarified that. We often play my hobby variant, we like to test new things that way.

As of rules?
I got over 50 pages worth of explanation on how to calculate something. But that is for me only.
I got a list of how to spend Action Points. This is the most complete list. I should add the phases of a game. Which is only 2 pages.
As for unit stats. We made new per most skirmishes. I calculated the design cost for them, often by hand.
All handwritten. And we still use the same symbols atm.
Think of a design like how a MtG card looks like.
Rules like assault unit or damage modifiers etc. Are all on that card.

We play, and we either move, attack or have a combination of this. See the action point spendong, lol.
Other rules like initiative...shortest range goes first unless noted otherwise on the USC, Unit Statistics Card.
Sure I noted it somewhere separately.

Yeah, the public version really would receive only 3 pages of rules and perhaps 3 pages of action points. Thats it.

No tables, sorry :)

Thats it

questccg
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I am pretty "boring" too... Except people like my games...

questccg wrote:
Board Game Mechanics can be "mostly" found on BGG given this link:

https://boardgamegeek.com/browse/boardgamemechanic

Noah McQ wrote:
I have a lot of reading to do. I think I'll start a new thread about terminology so this one isn't multi-topiced.

Usually when I am looking to ADD something... I visit that LIST and take a look at what I feel is "interesting". Other times, I'll have things like "Hand Management" in most card-oriented game that I work on.

questccg wrote:
FUN is usually intrinsic to my games. When playtesting, I usually figure out what WORKS and what DOESN'T.

Noah McQ wrote:
I suspect I'm newer to this than you, so it's good to hear it's not bad to kind of just guess-and-check. Right?

Yes I do this too... Perfectly acceptable, you'll never know what you'll find and be interested in let alone work in the concert with one of your games.

questccg wrote:
I've even been accused once of being a LLM... Or that my writing was similar to an LLM. Go figure!

Noah McQ wrote:
lol people will call anything AI that isn't hyper-casual text lingo. If it makes you feel better, *I* think you sound like a human.

Good at least you can understand what I am saying. I've dealt with people before who just refused to understand what I was trying to say. Like I say: "Different strokes for different folks."

I guess now that makes me sound real OLD! Haha.

Just start a topic about one of your games... And we'll see what kind of ideas or feedback or answers that we can provide. Don't dump a rulebook... I personally hate when people do that. Let's discuss it first and then if it is sufficiently interesting then may a rulebook could be of value.

Anyhow... Welcome to BGDF.com and I hope you can fulfill some of your design dreams.

Cheers!

Note #1: BTW I noticed in Occupation you put "Lackey". What does that mean?! You're a student, working for yourself, ATM unemployed, etc. etc. I've never seen the term "Lackey" quite used for an occupation ... Unless you are employed by someone who is very wealthy, IDK!?

X3M
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CoD boardgame

With zombies?

Funny, how one group, at one point removed all armor tiers and their corresponding damage tiers.
And simply went for infantry, anti infantry only designs.

They had all the possible weapons. Well balanced. But it was for teamgames.

Noah McQ
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Not the Regular CoD

X3M wrote:
With zombies?

Oh yeah, Dark Dash. Funny you should point that out; that's the one I'm working on the most intently. It's reminiscent of the Call of Duty Zombies gamemode. You know, there are a few survivors with guns and an endless onslaught of zombies. In my version, they're robots and mummies respectively. One player is the robots, the other is the mummies, and I just a few days ago realized that the robots don't have to be the ones suffering an endless onslaught, so now I'm restructuring the rules so that the robots and mummies can be either role. It's been a little more complicated than I expected

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