I dreamt this. And perhaps it is a way to get a game going without the need of much more.
The mechanic I saw was that the players have a deck of cards. These cards don't only contain combat units. But also land cards. Now, at first I thought, this is just like MtG. Why am I even dreaming this. But the table looked rather empty when the players started.
At first, a card was placed in the middle. It was placed landscape style. And showing a type of land. As for the players, both had a base card or starting location card, close to them. And also placed as landscape. Because combat unit cards were placed as well, the terrain cards had some distance between them prior.
Combat units and other stuff where placed on the base card or cards attached to the base card. But these where placed normally. As the game progressed, more and more terrain cards where placed as well. Attached to the middle card. But some where placed, attached to one of the base cards. Eventually, a card was played, indicating a connection to the centre and one of the base cards. This section was now set. The other player did the same. And the combat cards started moving not much later.
Then my alarm rang. And I woke up replaying the dream first before I even had my coffee.
***
So, what I noticed was that only a deck of cards was used. I suspect that the dice and perhaps other helping tools would have been added later.
As for the terrain cards, they were really used as hexagons. And the edges had "ridges" as well. I found this an interesting idea.
What I didn't like was that the combat units and perhaps base structures. Were placed normally and got stacked. They were the same size. The table was filled with "crosses".
Perhaps having smaller sizes for them would be neat.
I also felt during the dream that the distance that units could travel. And their combat distance, was less. 3 was a big number already here.
I also wonder how a 3 or more player game would go.
Maybe my mind was simply telling me to get cards only.
Perhaps this is THE way to get a boardgame. But then the rest is miniatures.
Is it possible to have the cards that are placed down. To stay in place somehow? I imagine that there will be a lot of "accidents"
Note: I had wiskey the evening prior. And ate well.
Cheers, X3M


If it was really without dice. You think it is a placement game at first? Then resolve by collapsing the field? Or moving through it towards the opponent? Cards did get placed from spot to spot at the end.
I can see that happening, where cards are compared. You get a bit of a stratego effect. But then you also create a portion of your own map and the opponents side.
Perhaps keep the cards hidden. Both cards, not just the combat unit, but the terrain as well. A player can only look at what it placed for themselves. And work with that knowledge of what the opponent might have and do.
Once revealed, it is revealed. Terrain and combat unit.
***
I could work with that. I could have the cards being equal in value. Perhaps some a bit more in value. But still beatable.
After all, this RPS style of a 1 on 1 card as if it is MtG. Is also an option.
A card has 6 stats: movement, attack range, health, maximum damage it can receive, maximum damage it could lash out, damage multiplier.
But I think it is a bit too much to see how it works. Especially if I come from my "hobby variant".
Remember, I put in the hobby variant to see what would happen. Then simplify.
A riflemen squad could have:
Movement, 2
Attack range, 2
Health, 30
Maximum damage it can receive, 1
Maximum damage it could lash out, 1
Damage multiplier, 6
A tank could have:
Movement, 2
Attack range, 2
Health, 180
Maximum damage it can receive, 36
Maximum damage it could lash out, 36
Damage multiplier, 1
Now, I will ignore the movement and attack range. They are equal.
The tank can deal only 1 damage. The riflemen squad deals 6.
30/1=30 and 180/6=30.
The result is equal, both sides end up in a draw.
Not sure what a draw would do. Both removed?
As for attack range, if one outranges the other. Then we see if the other can approach. If not, then the other player may see if another card can help. Revealing it in the proces, and so the terrain.
***
Clearly, 30 is too high, so is 180.
If I do the "public" idea.
A riflemen squad could have:
Movement, 2
Attack range, 2
Health, 6
Maximum damage it can receive, 1
Maximum damage it could lash out, 1
Damage multiplier, 6
A tank squad could have:
Movement, 2
Attack range, 2
Health, 12
Maximum damage it can receive, 4
Maximum damage it could lash out, 4
Damage multiplier, 3
The tanks do each 1 damage on a rifleman.
It is now 6/3=2 and 12/6=2.
That is simpler. But I am not sure yet. I don't see players calculate it all.
As for having infantry being anti tank:
A riflemen squad could have:
Movement, 2
Attack range, 2
Health, 4
Maximum damage it can receive, 1
Maximum damage it could lash out, 4
Damage multiplier, 4
4/3=1.33
and
12/16=0.75
Meh, I really don't see this happening. I need to simplify without breaking the RPS. But also, I need something to for approaching stuff etc. I however think that health tracking might be a solution here.