So I tried to create an "Isometric View" of the Original Rendered Terrain Sample. At first it looks a bit "clumsy" but if you look a bit CLOSER by ZOOMING into the generated image... It didn't do TOO BAD of a job TBH...

Like I said ... It may seem a bit "clunky" at first... But when you ZOOM-IN, you actually can APPRECIATE the HONEST and GOOD JOB the AI did with such an "arbitrary" request on how to "reshape" the landscape.
There are LEVELS and you can clearly see them. Unlike the Original Image that was generated by the AI.
So I guess this needs to be EVALUATED in that ... HOW GOOD? Did the AI do?!?!
Cheers all!








Lately, chatGPT has been starting to block me even with just text discussion.
I don't think you train your own AI with stable diffusion, you give reference images. Training would take much more time, data and processing power. When we did it in one of my class, we had to use google colab, and the free plan was not enough for me.
If the model is not as cool as other AI, it should still be better when trying to do it by hand even if I had the skill.
Your maps are amazing, they are more awesome than the battletech maps I used to have. Still, as a board game, you need to be able to identify which terrain is where to apply the rules, for video games, its less and issue.
For my personal use, I would preer the map to be modular, which means have individual hex textures that I could spam around to allow computer generated maps in game. Having more than 1 texture for the same terrain could increase the variety. This is why the "Wizard king" map design was very interesting, because I can have a logical map and a display map where I plant the icon where I want. Especially for maps where hex edges have a different terrain than the center.
You could have maps a la starcraft with low and high areas with ramp between them. The 3D map is interesting, but you might need to all the elevation level in the hex like in battle tech maps. My only complaint here, and I am cherry picking, is that some of the hexes moves out of the ground like if there was a chasm. Its not a smooth transitions. Still it reminds me of Inkscape.