Hello, Im Mantas from Lithuania.
Happy New Year!!!
Im a newbie in whole board game creating world :) I decided to try to make my own war game and have an idea about a combat mechanics. Here's example:
Firstly i will describe a war unit, that is soldier.
War unit - Soldier:
3 hit points (health), Defence is 1 and he has few attacks - Low damage of 1, Medium damage of 3, High damage of 5 and critical hit of 9 damage points.
Secondly there is a combat dice with these values: 1. Miss, 2. Low damage, 3. Medium damage, 4. Medium damage, 5. High damage and 6. Critical damage.
And defence dice: Soldier can defend (kill one of enemy unit) only if he rolls 1.
So imagine, that Player1 with 3 soldiers is attacking Player2 with 5 soldiers.
1. Player1 rolls 3 combat dices and scores Low, Mid and Crit, that is 1+3+9=13 dmg points. At the same time, as Player1 rolls combat dices, Player2 rolls 5 defence dices and scores 4,5,2,1,6 (one success).
2. Player2's total health in this battle is 3x5=15 and total defence is 5x1=5. So Player1 did damage to Player2 of total 13-5=8. Player2's Health is reduced from 15 to 7 - 3 soldiers left.
3. Player2 rolled one "1" with dice, so Player1 is left with 2 soldiers.
Player1 decides to attack again or not. If Player1 decides to go away:), then the Player2 can decide to immediatly attack Player1 and the Combat is engaged again.
My question is: I'm afraid, that such a battle system (with war units health and attack range) will require quite a lot of simple math :) and it could be to hard, long, boring and not so entertaining. What do you think, is it too complex for a game or is it quite good idea?