Hi all.
I had an idea for a horror/paranormal kind of game, RPG in feel, that would use a Sanity stat for PCs. I don't, however, want to run afoul of Cthulu or his players, and was hoping someone could give me the quick and dirty about any of the Call of Cthulu games, how they handle sanity, etc. This covers any of the RPGs, CCGs, or LMNOPs out there-- I want to know how they work so I can make Sanity work without being a hack.
My concept is that your sanity determines how spooked you get and would be used kind of like a morale check in 40k/Warhammer.
That is all for now and thanks in advance.
--'corn
The Call of Cthulu Card game use insanity as a method of character control. Certain characters have this terror icon, that is you total up and see who has the most. The loser has to turn one of their characters face-down (considered insane), and this character cannot have a terror icon themselves (they are immune to being insane). There are a total of like four different icons, terror is the first you resolve.
At the start of the turn you turn a face-down character face up, but exhausted so that it is still inactive till the next turn.
The board game uses it similar, just as you have HP total, you have a sanity total, if that ever reaches 0 you basically lose a turn. There are many different ways to lose sanity, like casting spells, losing certain event rolls.
Hope this helps.
Yep.
I can work with this. Thanks.