A Card based game that will simulate the mechanics of running a farm. The key areas that I will focus on:
1. Game will have increasing levels of difficulty, starting with the pre-school, on up to age 12+ (the normal level considered "adult").
2. Mechanics will involve seasons or months as turns.
3. In lower levels of difficulty, players will need to work together in order to win. (see "max" or "princess" as example)
4. Solitaire ability will also be provided.
5. Expansion into other areas of agriculture.
Comments
can help
Sarge = amateur game designer, professional homesteader….
You Have to have enough firewood by fall…. it HAS to be dry….
You have to keep the chickens in the pen until noon or so, or else eggs will be all over the yard.
The truck will break down only if its -10 degrees outside
Yeah… if you want ideas let me know….. :)