Adventure Game - The Beginning of my Self-Publishing Empire

Okay, here's my planning thus far with the help of my beautiful sounding board - err, wife - I mean wife:

An adventure game using card management and poker elements to achieve drawn quests across a tile board that is built as the game unfolds and including random card drawn encounters.

Simple, right? Not for me it seems. I'm the type of designer that inherently adds details almost for the sake of details... not good when I want this game to be a crossover adventure/dungeon crawl game that achieves the ease of a gateway game like Settlers or TTR with enough interest for more experienced gamers. This is where my wife comes in. I pitch my evolving ideas for the game and she shoots down what sounds like too much and expands upon what sounds like it works. KISS - Keep It Simple Stupid - is my mantra.

A rough prototype is in the works now, to be completed hopefully this weekend.

To complete:
36 tiles (forest, cave, castle)
20 Quest cards
25 Chest cards

Other elements:
4 player tokens/player mats?
44 Power cards (10 in each element + 4 wilds)
Gold tokens
Gem tokens?

Comments

boardgamegeek.com recently had

some comments from the designer of a similar game, and one comment he made is that everyone expects the game to have character types.

So even if the differences are token ones, I'd have a 'character deck' as well - unless the player mats are going to be have that information (as with some editions of Talisman).

Don't forget to read

Don't forget to read this.

http://www.starfleetgames.com/book/

It has some real good information. I wish i had seen it before i self-published.

Great stuff

Thanks Dralius - this is an AMAZING resource. Even though I've, of course, got my own ideas and plan (which is much smaller in scope than a lot of what he talks about), it's great to see someone who's gone down this road and can give advice. This should be required reading for us all here!

Syndicate content