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any adventure / leveling /never ending games?

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Mathew L Hamm
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Ok
so here is what I am looking for in a game...let me know if we have this.

Something that I can play for a hour in any given day, such as completing a quest, then I can put away and return a different day and continue leveling, or perhaps where i can get together with another person and go out for an adventure, then return to city and such.

The best explanation would be D&D but more like a board game.

Are there any games out there that are like that? where it doesn't require a DM? where pretty much the game continues on and on?

Thanks for the help.

limitless
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I don't think so but i may be wrong.

One of the problems with a game like that is as you grow stronger, it would take more and more expansions to allow the enemies in the game advance with you. Say, you're level 30 your still fighting level 10 ene. several plays later. Also, the other problem would be keeping track of stats, items and upgrades when putting away the game. D&D tackled these using sheets which you write everything down. As well as the DM can spawn monsters equal to your current levels. So Long story short, I don't think there is.

hulken
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It sort of feels lika the

It sort of feels lika the game Claustrophobia, but there you do not level up. It is stand alone quests, also the game requires a DM. But a quest is easaly played in under 1 hour, and I would say it is easaly one of the best dungencrawler game out there. And maby with an expansion or house rules it will play with level ups.

Its the best game to fitt the bill I know of. And yet miss the bill on some points... =S

By the way there is somthing like 9 quests in the game manual and several extra on the web for easy download.

larienna
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For never ending game,

For never ending game, anything that has a campaign mode could fall in that category. For example, blood bowl could fall in that category. You could build a team and have an infinite number of match played.

The probelm with that kind of game is that is it hard to make the game playable out of the box. When you play with people, they want to be able to play now. They don't want to take the time bulding a team or a character.

Relexx
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Try Dungeon Crawl

Try Dungeon Crawl, it is listed on BGG but can be found here also

http://dungeoncrawl.oldscratch.com/

Relexx
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Try Dungeon Crawl

delete -- duplicate post

Willi B
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Depends...

Not really is the best answer, but I haven't played all of them. IF you eliminate the hour time frame then Magic Realm fits to some extent. It's all about how far down the rabbit hole you want to go.... more complexity equals = longer time and you are better off just getting a GM and playing the RPG. And if you get a GM and have that kind of time, you could play Descent with the one expansion that allows campaign play.

Magic Realm is the closest to D&D in my experience and has a lot of strategic play... but it is a bear to learn. You can play the online free version to get the hang of it, but it's still a bear. Once you know what you are doing, it could handle an hour's play and feel compelling, but the set up and tear down time makes for better play online.

larienna
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I have dungeon crawl and you

I have dungeon crawl and you need a game master. I think there is a no GM rule section so that you could play alone.

limitless
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WOULD THIS ACTUALY BE WORTH IT???

If there were a board game that played much like a computer Rpg, like Diablo, where you can explore, quest, fight, etc.... the usual. But there were no caps on leveling, and if you wanted to play for an hour, each player could put their stuff in envelopes or whatever, and continue from there the next day, keeping levels, cards etc. I'm not sure how to make the badies continue to get stronger, but maybe something like:

Each enemy card has several level stats on it, (1,5,10)(yellow, blue, red) and there would be an event/time line that as the game goes one, determines which level the enemies play on, or even when the players reach a certain level.

Expansions could add more weapons, quests, and of course enemies. But the idea would be to be able to play a endless game with the BASE game.

Just an idea. Does it sound like too much and people would rather play Diablo or something?

larienna
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It does not have to be an

It does not have to be an increasing in difficulty since you want the game to be balanced when experienced players plays with newbies.

It's just that when you want to play a game, instead of starting fresh out of nothing, you start with something that has already been designed and which has some background history. If you play 5 or 50 games, it does not matter. You simply use something you have customized over and over again.

It's like playing Arkham Horror with the same character in every game. But in that case, you could give the option thath the equipment you ended with in the first games is transported to the second game. In this example, you might get more and more powerful, but there might be situation where you lose items or where you sacrifice an item for keeping another which in currently more important in that game.

Of course, AH has not been designed for this so it would not work pretty well.

Napalm Eddie
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I'm actually developing a

I'm actually developing a game along this line. It's a cooperative game where you explore a planet and set up a colony in preparation for colonists to come. Each character has a hero type character that gains experience through actions and at the end of a game you can buy equipment to enhance your character. It's like a mash between Hero Quest, Settlers of Catan, and the PC game Civilization: Colonization.

limitless
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Well, that is true, i suppose

Well, that is true, i suppose the enemies don't have to get stronger. Perhaps introducing some BOSS cards that would appear either at random or by an event deck of cards. That would give the players with continued characters something to work on, while if playing with a newb they could be leveling and collecting items.

chrisadam
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I am working on one like this now.

(Also looking for a team for this project as well)

My game (planning stage) is called "Path of Shadow" (working title) and is based on you being a Ninja.
AS a Ninja you can choose which school you prefer, each one having something more unique based on individual playstyle.

The cards you would purchase are "mission packs" and are always somethign different.
The game is played on hex boards that connect based on the mission pack itself.
Your Ninja can gather gear and develop and learn new techniques to accomplish each mission.

All of this is Card based primarilly and the coolest part is that Im trying to design it as single player and up with no GM of course. All cards dictate enemies, boss stats, mission info, gear, your abilities and so forth.

I apologize for being in the planning stage here only, however it DID fit the description of a type of game you are looking for.

(Let me now if you want more info)

faxanadu13
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Single player Adventures

Its my personal goal to design a fun single player game that offers a new challenge each time you play. I'm a big fan of Pandemic as a single player game but I wish it had a fantasy/sci fi theme. But I love how the game almost replicates a computer AI. Also the game is quick to set up and plays quickly. Its important to that no matter how you play it theres always a level of tension and risk. I want to design a game thats easy to learn and new players can quickly get past the rules and on to developeing complex stratagems. I should mention that when I'm not playing other people I'm either playing solitaire board games or logic puzzles.
I am working on three seperate solitaire style adventure games. One is a space-conquest, one is rival ninja clans, and the other is a pocket-sized nightmare card deck. All three use some innovative game mechanics however I'm not good at completing my projects, so I'm working on all three. But my hope is to make a better solitair game that is full of choices, surprises and replayability and plays in under an hour.

larienna
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Ninja !!

Ninja game, so cool! There is so few ninja games out there and I like ninjas so much.

I have a couple of ninja game in my design list. The main problem is that the nature of the ninja makes it hard to implement in a board game. In a competitive game, that probably means that the ninja needs to be hidden from other players. In cooperative game, it means that there must be a good AI to manage the bad guys.

In your case, the ninja missions are actually abstracted. So there is no need to know the details of the mission. You only want to know the type of missions and if you succeed. So it might be easier to implement. this way.

royalfa
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About the Enemies

The Friday nights I have a role playing table that begin with 4e DnD but change to a "new" system called Fantasy Craft. I like a lot this d20 system based in 3ed rules.

I make this reference because I love the "foes" system. Yo build a foe in "structure" then for playing you need to translate this in game statistics based in the average level of the PCs and the "menace" of the adventure.

Fantasy Craft NPC Online Generator
http://www.meadicus.plus.com/craftygames/npc-builder/fantasycraft/npc.html

I love this because you can fight a Dragon or a Kobold at 1st level or 20th level and the two foes can present the corresponding challenge.

This maybe can be used in the infinite game: A card showing the "structure" of the enemy or quest and tables that converts this to a match accordingly to the level of game.

Healer
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Adventure game

I've designed an RPG/adventure type board game that might fit what you're looking for, however, it does require a Game Master. The game can be played without limit; the rules are highly modifiable. I've played this game to some extent with my friends. It still might have some flaws that need to be worked out, but the rules are pretty much complete. I have written down several quests, and the GM can simply invent quests on the spot if necessary. This game incorporates ideas from many well-known RPGs, including D&D. I suppose it would be theoretically possible to play without a GM, but some rules would have to be added to moderate gameplay. If not, however, the GM can still play the game, and another player can be sort of a Vice GM and call the shots for the main GM, who wouldn't be able to do so for himself. This game does utilize an XP/leveling system.

Hope this helps!

rpghost
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MOD: The last post above is

MOD: The last post above is SPAM btw.

Anyway, I made a game called Those Pesky Humans which is a simple dungeon crawl that's very fast paced and you can play as the monsters. But it does require 2 people. It's simple enough though to resetup later.

http://www.ThosePeskyHumans.com

James

Relexx
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What if ...

What if the character advancement was not experience based, but luck based. I am making the assumption that abilities are not improved by level, but by usage. the more advanced the skill the harder it is to improve.

E.g. you explore dungeon x and and use your skill, after finishing the dungeon you make a test to see if your ability increases. A simple mechanic might be roll 2d6, if the value is higher than your skill then increase your skill 1 level.

I would be happy to work with somebody on this, I do have an idea for something like this already (as side from my dungeon crawl game).

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