As if I didnt have enough projects to work on I had another game idea pop into my head today. I wont go into the whole game idea but was interested in some input on one aspect of it...the game board.
The game takes place on a multi-level game board.. The difficulty level of the game increases based on the number of levels you choose to use.
Now here is the dilemma....Ideally I would want to actually stack the levels on top of each other a la Star Wars:The Queens Gambit..however the problem then arises when you increase the difficulty level the game being "too tall" for the table. The manufacturing costs would go up too to make the support structure for the game.
Option B would be to not have the boards stack but rather lay them out end to end...the problem with that is that now you need a longer table to play the higher the difficulty level.
See why slow days at work are a "bad thing" ;-)
Unless you are using all levels at the same time, you could just remove the lower level when its cleared and place the new upper level, so as to be always using (say) just 3 levels.
Slow days at dayjobs rule! Keep thinking!
All levels are needed at the same time.
Basically the board is a building and what happens on one floor affects or can affect the floor above or below it. I could always use both concepts and just split it in 2 so there are less levels on 2 1/2 buildings.
Needed to solve the problem :
- level number (5,6? more)
- board surface of each level
- height needed (are using tiles, pawns, meeples, etc...)
- do the players need to see all the levels at the same time
Maybe the problem have a simple solution.
I agree. Maybe if all floors have the same layout, you could just need to keep track of the "height" of each pawn.
No, i think that the "two tower" solution is the best in this case.
(I have also been tinkering with a similar idea before, including customizable multilevels for adventure games.)