I can tell i will get some good and honest feedback from this forum so i'm posting the aspects of this game i created. This includes the mechanics the theme and the rules of course.
The Name of this game is
The original idea i concieved this game with is a quick and simple betting game. Since it is the most developed variation I will descibe it's rule set and the mechanics related to it. This game is shepherd/sheep themed and i have named the certian componants in line with that theme
This game includes 25 cards, twelve of which are red(1-12), twelve of which are black(1-12) and one special card called the Wolf.
it also consists of two, twelve sided dice that are designed as follows:
D-1: Even numbers Black, odd numbers Red
D-2: Even numbers Red; odd numbers Black
The color mechanic:
When numbers on are of the same color, they are added together.
When numbers on are of different colors, they subtract from eachother
this mechanic applies to both cards and dice
If they are different colors the lowest number always subrtacts from the highest. See following examples
Red 8 + Red 3 = 11
Black 4 + Black 12= 16
Red 9 + Black 2 = 7
Black 12 + Red 10 = 2
Red 10 + Black 10 = 0
and so forth.
Each player is dealt One card which we will call the "Flock" card
Betting rules are based of of poker betting rules, though i eliminated "check"
so each player posts an ante(#not sure whether to go with blinds or a straight ante#)
After the ante the dice are rolled. The sum of the dice we will call the "Count"
A Table card is then played in the center which we will call the "Dog" card.
All the players then combine their "Flock" card with the "Dog" card to get their total.
The Goal is to have your total be closest to the count then any other player.
Once the dog card is played the betting begins left of the dealer.
A player can then bet, call, raise, or fold
There is only one round of betting when betting is through the players remaining reveal their totals starting left of the dealer. the person closest wins the pot.
The Wolf: Once the revealing stage begins, if a player reveals they have the "Wolf" a new "Count" is rolled resulting in a different goal for the players. There is no extra betting the resulting count is final and the player closest to it wins the pot.
The Duel: In the event that two players are equadistant to the count, a duel takes effect. The duel is played by each player recieveing a new flock card and a new count is rolled. the dog card remains the same. Players cannot view their cards till after the count is rolled. In the event a player recieves the wolf as a flock card it is considered an automatic win.
Wolf Hound: in the event that the wolf card is played as the Dog card, each player recieves a second flock card face up and they use that second flock card to calculate their total instead of a Dog card.
I think thats the gist of it. I designed it to be quick, simple, and fun. I have play tested it a little and i have been getting good feedback, as well as feedback claiming it was confusing. I was surprised at this becasue i have taken steps to make it very simple. Eliminating rules and such. But i appriciate all feed back. I have been working on a non-betting for fun version of this game incorporating the dice, because i love the idea so much I don't want to ignore the non-betting type people out there. That one i will post as well, once i decide on some major workings of the game. I'd like to get this produced and if i did i would like your opinion on the idea of offerening 3 differnt levels for packaging this game. (i realize packaging isn't somthing i sould be too concerned about, but i figured why not ask)
Bottom level: Just the dice and rules (since the game can be adapted to a standard deck of playing cards)
MIddle level: Dice, cards, and rules
upper level: Cards, dice, Coins, rules
Ok i think thats it for now. i look forward to hearing from you!