Critical Collapse is a game about a world in trouble. Some of the troubles are caused by the players actions, and some are caused by fate.
The goal or goals are ultimately to survive, this is accomplished by protecting the game world through advanced technologies and eco-friendly environments.
The adversary, of course is each player and nature. Mother Nature and Human Nature.
It is a game of brutal Markets, Warfare, Espionage, Abuse and possible Solutions.
The current rough draft of the document "rules" can be found via a link from my web page at
http://tfmarciniak.synthasite.com/critical-collapse.php
I welcome any and all collaboration, comments, recommendations, criticisms, and thoughts.
Comments
Vassal port
Well I've started to learn the Vassal engine.. mind you just started.. so I really don't know it well enough to post the Critical Collapse module yet, but I have still made one.
However I have made a few discoveries that truly facilitate game design.
1) I don't have to print any copies for play testing.
2) Modifications that could not be included because of the hard copy medium are smooth.
3) Flexibility.
Now the down side is I am still learning the program and some of the things I want to do may not be possible until I learn a lot more or just can't be done.
Vassal
Here is my first attempt at Vassal
http://tfmarciniak.synthasite.com/critical-collapse.php
This takes you to my site where the files can be downloaded.
The Mod is just an alpha.
Addendum
Alpha 2.24 is now available and the partial rules alpha 2.25 are now in HTML instead of PDF.