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World Hex map - Part 2 - New Landscape

World Hex map - Part 2 - New Landscape

I made an error in the previous landscape design. The continent edge jump from the middle of an hex side to another middle of hex side.

Another way to visualise or create the maps is to create nodes, represented by white dot in the picture above. A node makes the 3 adjacent hex solid and it connects to adjacent nodes. In the end, you just need to surround the nodes groups to create your landscape.

I will probably use the nodes for something in the game.

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image | by Dr. Radut