I created this standard hex wargame type map to get a feel for the capabitilies of Gimp. The game for which this map was designed is terrain use oriented. There are 3 types of terrain: defensible, obstructive and mobility modifying. The game was designed to have a very light learning curve and the focus is on action and taking risks. The most important risk lies with deciding on the type of reinforcement units you want to try and get onto the map in your turn. The fastest and highest ranged units are the most difficult to get into play. The player willing to try getting these risks being overwhelmed by an opponent who chooses to make do with basic units.