Just Kill A Man - Design Journal

The goals here are

* 2-6 player game
* 45-75 minute playtime
* minimal set-up
* minimal tracking/overhead
* natively scalable to number of players
* "meaningful" player interaction "on almost every turn"
* reminiscent of the entry/infestation feel of Tom Wham's "Snit's Revenge"
* reminiscent of the majority-control scale of Keisling & Kramer's "Maharaja: Palace Building in India"
* tongue-in-cheek/slightly mean-spirited theme
* Inter-play trade-off between optimizing genomes for movement and not getting consumed by opponents

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