Please Read: Details on entering the Game Design Showdown.
Only three entrants this month, and low voter turnout as well. According to the votes, we have a tie for this month. Congrats to...
Congrats also to runner up:
I consider all entrants this month to be winners! The Critique thread for this month's GDS should be open now, so if you have a minute, give these guys some comments on their game ideas.
Hopefully after the holidays the GDS will garner more participation, and potentially a new format. Stay tuned!
Theme Restriction: Parody of the holiday season.
Christmas time is here by golly... and in honor of the holiday season, this month's game should be a parody of the holiday season the way we experience it in the US. I don't know about the rest of the world, but here this whole time of year seems at once festive as well as extremely commercial.
Mechanics Restriction: Route planning.
One of my favorite mechanisms in board games, and one which I think is under-appreciated or underrated, is Route Planning. This time of year, with holiday traffic, shopping trips, parties to visit, people traveling to see family, and even Santa's annual gift-giving journey, there seems to be a lot of opportunities to plan efficient routes. I'd like to see some of that in a board game!
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
Enjoy, and good luck!
A Game for 2-6 players
You are all elves trying for the honor of Top Elf. To gain this honor you must gather all the reindeer and get them to sleigh, the only way to do this is by planning your moves and collecting the correct resources to achieve this goal while defending and sabotaging others.
- Move - Collect a resource - Collect a reindeer 3. You can play as many cards from your hand as you can. When your turn is over replenish you hand from the player cache, then draw the number of cards from the draw deck equal to the number you of card you just took from your player cache and re-order them the way you want. If your player cache and hand is empty then you draw the top 5 cards from the draw deck for your hand and 5 that you can re order for your player cache. 4. Play continues clock wise until one player makes it to the sleigh with all 8 tiny reindeer.
To move you play movement cards from your hand. You may only move in one direction so you cannot backtrack. By playing cards and planning your route correctly it is possible to make it back to the same square.
To collect resources you must be on a present square and you may only pick one resource. The resource only gets replenished when you move off the present square.
To collect reindeer you must spend resources that match the colors in the reindeer space. You may only have one of each reindeer in your possession.
When playing cards from your hand you can play attack cards on other players and defense for yourself. If you draw an event card at anytime if must be revealed to everyone and a card from the event deck takes place. These cards can be played if it is your turn or not.
Collect all reindeer and enough resources to fill the sleigh.
Sound familiar? It’s Christmas Eve, the stores close in an hour, and you’ve got more presents to buy than you can remember. Oh, and you’ve got to do this before the traditional family dinner...also in an hour, fighting the throngs of people in the exact same situation as you. Merry Effing Christmas.
In order to win, you’ll need to manage your time and plan a route through the streets that avoids traffic and takes you to all the stores carrying the presents you need while on your way home. Players lose points for missing presents and for being far away from home when the game is over. Since the holidays are all about avoiding disappointment, the winner is the player who loses the least amount of points.
The board is a map of town with intersections acting as stop-points. Some of them have a store where a player may take an action to shop and claim the current present at that store.
Players each have a car that moves between intersections on a town map. Also on the map are Green/Red cars that represent the holiday traffic, and generally get in your way. Each round, players will plan out four of 10 cards to move between intersections, or move the traffic to block other players’ moves.
Each player picks a Home in the corner of the board as their start space. Their distance from this Home will add to the player’s negative score at the end of the game.
Shuffle the Present deck and deal 7 to each player, who must choose 5 to keep.
- These are the Presents players must get to avoid losing points for them at game's end. Presents range from “Sweater” to “New Laptop!” each with a point value based on its rarity (Higher point items are more common, since more points are bad) 4. Place 2 Red and 2 Green traffic cars in start spaces next to like-colored buildings.
Each round the starting player will rotate, beginning with the player who started their Christmas shopping the earliest.
Each player chooses four movement cards and places them facedown in front of himself.
The first movement card will be resolved for each player in order, followed by the remaining movement cards one at a time in the same fashion.
After all movement cards are resolved, the starting player rotates clockwise and a new round starts with each player choosing four new movement cards to play.
Process repeats for a total of 6 rounds, at which point the game ends and players add up how many points they lost from unfulfilled gifts and how far from home they are.
The Turn and Straight On cards determine how your car will leave the intersection it is at. If a played turn is not possible at that intersection, or your car is stuck behind traffic cars at an intersection, the turn card is wasted and is returned to your hand to use next round.
These cards allow you to move one of the same colored traffic cars in any direction from an intersection. If all the traffic cars are stuck behind others players at intersections, the card is wasted and returned to your hand.
Playing this card when your car is in front of a Store space allows you to claim the Present card that is currently visible at that store. Keep it face up in front of you.
Play this card to reclaim all other currently played cards back in to your hand, including the Brake card. This lets you play them immediately the following round instead of playing out your entire hand.
After the 6th round, each player reveals which of their presents they were not able to get. The point value for these missing presents are added up, plus one point for every intersection away you are from Home when dinner started. The more points, the more disappointing this Christmas will be. Nice job.
The Winner is the player with the least amount of points...and therefore the least ruined Christmas. Effing holidays...
The world population has grown so much that Santa can no longer deliver all the presents himself. What can he do? Outsource! You are a contractor hired to help Santa with his deliveries. You have a reindeer powered sleigh and a bag of presents to deliver. It's Christmas Eve, you'd better get started.
Deliver all your presents and collect bonuses to outscore the other contractors and become the #1 delivery company for the North Pole.
Play proceeds in a clockwise motion. On his turn, a player may either MOVE or DELIVER. The game ends when a second player returns to the North Pole.
The player takes one of the present cubes in his pile and places it on the house he has landed on in the present area. A player may only deliver one of his presents to a house (i.e. a house can have max 1 present from each player).
To MOVE, you play a card from your hand. The shape on the card determines how you move. The card shows your starting and ending positions. The front of your sleigh must be placed on the ending position. After you move your sleigh, you draw another card. Special cases are:
When a bonus is received, the player advances his scoring marker along the score track. Bonuses are:
The winner is the player with the highest score. In case of a tie, tiebreakers are:
Some ideas to make you think.