Im a recent graduate of Industrial Design working in Japan as an English teacher.
I love kids, games and making stuff so it's a good gig for me. Hoping to come up with more games to make the classroom fun for 5th and 6th graders.
Would love to hear and read about any fun games which could be tailored to be even remotely educational.
Mayfair Games has cataloged its games by what skills you can learn from them
I know this isn't exactly what you’re looking for because most these games are not simple but it does go to show if you look closely at most games there is some skill you can learn from them.
For example my sister teaches very young children. I gave her a copy of 10 Days in America. As soon as she open it she started coming up with a list of things the kids could learn from it like shape & color recognition even though the kids were much too young to play. If you look at even simple games, I think you’ll start to recognize the related skills.
There's a whole world of educational games out there. Most aren't that exciting, but a few are. My friend is working on an iPad game about subject-verb agreement. I'll post if anything is publicly available next time I talk to him...
Would love to hear and read about any fun games which could be tailored to be even remotely educational
I've made ~120 free print-and-play games available for download at my website:
I'm not 100% sure of what your pedagogical goals are, but the following games may lend themselves to "educational tailoring":
* 16 Memories: http://www.invisible-city.com/play/479/16-memories -- You could make your own tile sets to support the educational goal for the day's lesson.
* Alien Abduction: http://www.invisible-city.com/play/52/alien-abduction -- The game is entirely verbal, so it's good for English class, but it's conversationally "deep", so it may require too much mastery of the language.
* Up-N-Over: http://www.invisible-city.com/play/24/up-and-over -- A simple trick-taking game that uses numbers from about -10 to 30. Good for practicing numbers in that range.
* Fact Party: http://www.invisible-city.com/play/55/fact-party -- Independent research, disguised as play. Good (and tough) for the same reasons as Alien Abduction.
* Jam Doodle: http://www.invisible-city.com/play/92/jam-doodle -- Another game with a strong verbal component and a strong emphasis on shape and geometry words.
* Diner Chess: http://www.invisible-city.com/play/85/diner-chess -- A deduction game with a strong verbal/conversational component.
* 1000 Blank White Questions: http://www.invisible-city.com/play/6/1000-blank-white-questions -- A trivia game where the players make up the questions. The potential pedagogical value seems self-evident to me.
* Tumblewords: http://www.invisible-city.com/play/119/tumblewords -- Scrabble meets Connect Four. Good for practicing familiarity w. the English alphabet and vocabulary words.
There are many more, but those a good ones to check out first.
This is a goldmine, havin a great time looking through!
You have so many! Sweet!
I'll keep my eye out for the game!
yep I got a batch of kids that don't have patience for boring games.
But it's quite an interesting design problem.