Just wanted to introduce myself. I'm fairly new to the hobby gaming industry--and especially game design--but in the past couple of years I've fallen in love with it. I'm active in a couple of different "real life" gaming/design clubs, and I decided it was time to stop lurking and start participating more on BGDF and BGG, since they've both proved to be fantastic resources for me.
I'm a member of CABS (the Columbus Area Boardgaming Society), an active club of about 400+ members from the Central Ohio area who get together once a week for gaming--and socializing, of course. We have about 50 meetings a year, and I think the average attendance is just over 100 people per meeting. For those of you who attend Origins, CABS runs the game library in the Board Room (which consists of over 1000 titles, I believe--a fantastic resource for us). CABS also runs its own regional gaming convention every fall in Columbus, the Buckeye Game Fest (with about 450 attendees last year).
I mention all of this because lots of publishers (big and small) provide free/demo copies of their games to the club, or run giveaway contests, etc., and this might be another opportunity for those of you wanting to reach lots of hobby gamers and gain some exposure for your games. If you've got a game you'd like to promote (for Kickstarter or whatever), I'd be happy to help out with our group.
I'm also active in our club's fledgling game design group (conveniently named the "CABS Design Group"). We just passed our one year anniversary in January (and there was much rejoicing). After a year, we've grown to about 12-15 active members, and have about as many prototypes in development. If you're looking for blind play testers, let me know.
Like all of you, I always have far too many games in development, but the one I'm focused on currently is a card game I designed with James Ernest (who was doing some consulting work for me at the time) and a buddy of mine, Mick Sullivan. The working title is "Panic", and it's a poker-style game about commodities trading (zzzzzzz....right? :) with elements of deduction, auctions and trading. It's a fun game, and we've put it through the wringer several times, but I think there's still some room for improvement. Assuming James failed to sell it at GAMA, I'm planning to put up a PnP version soon (with some variants) to get some feedback. If you're interested in play testing it, let me know!
Nice to meet you all,
gregparso on BGG