Skip to Content
 

Like you, I love games...

4 replies [Last post]
UncleDragon
UncleDragon's picture
Offline
Joined: 01/12/2012

and like you the more I play them the more ideas I get for games I would love to play/create, which I believe has led to the creation of this forum and all of us who have made our way here.

I'll start with a few questions, and then more about me for those who may be interested.

Q: What does the BGDF provide for you as a designer? (aka - How can I get the most from this forum?)

Q: What benefit do you feel that you add to the forum? (aka - What can I as a new designer give back?)

Q: What makes you want to help a fellow designer out? (aka - What attracts you to a thread, what drives you away?)

Thank you in advance for the time you may take to answer my questions and help integrate me into the community so that I can realize my full potential as a designer, and help others do the same.

Now, more about me:

I am happily married for 12 years now to a non gamer, she has given me 5 wonderful children that are already showing to be great additions to the world of geeks...4 of them are daughters that will make some gamer boys very happy, until they find out they don't have to let these girls win and lose some pride in the process.

I've been playing games my whole life, both video and board, while dabbling in D&D and some CCG's as well. I tend to lean to Fantasy Themed games, or abstract strategy, but I will play almost ANYTHING and am surprised at how hard it is to drum up players for odd themed games like Pret-A-Porter.

My current games that I try and get to the table most often are, Go, Agricola, Eminent Domain, and BattleLore. But rarely am I the one that pushes what I want to play because I love learning new games just as much; the more new games I am exposed to the more sources I have to draw from for ideas of my own.

I have only recently been interested in design, putting together my first prototyped idea about 8 months ago, only to find out it was no fun. I've milled ideas around since then but did nothing until participating in the Global Game Jam this past Jan, where I designed my first FUN game.

http://globalgamejam.org/2012/escape-infinity

That is a basic idea that I have added a thing or two since then to give a few more interesting choices to the players. While working on that I have started a brainstorm journal that is being added to fairly regularly with future game idea's, that I would like to design and share.

Why I design games. Other than being fun, I design games because I believe in my heart that the family is the core unit of society, and it is being torn apart by society, technology, and benign neglect. I believe that by designing fun and interesting board games, I can be a small part of the solution, giving families a reason to sit around a table together and interact with one other. For that reason, my main aim is to design games that are simple enough to be played by a younger audience (6-8+) while remaining interesting and fun for adults. However my designing ideas do expand beyond that with a few more complex games that are beginning to brew as well.

My intention is to create a core group of designed games that I can team up with a publisher that has like minded goals, or to find other similarly prioritized people to start a publishing company that I can be a part of the launch. (I have family that has expressed interest in publishing both video and board games, but don't rely on them at this point.) I want to bring these games out so that I can do my part to strengthen family ties, friendships, and generally add my own piece of sunshine to the world. I would like to have some financial success at this, mainly so I can dedicate more time than I am currently able to a purpose I feel strongly about.

I believe in community, in giving and taking, and I look forward to developing a core group of friends here that can help me reach my goals, while I do what I can to help them reach theirs.

Orangebeard
Offline
Joined: 10/13/2011
UncleDragon wrote:and like

UncleDragon wrote:
and like you the more I play them the more ideas I get for games I would love to play/create, which I believe has led to the creation of this forum and all of us who have made our way here.

I'll start with a few questions, and then more about me for those who may be interested.

Q: What does the BGDF provide for you as a designer? (aka - How can I get the most from this forum?)

Q: What benefit do you feel that you add to the forum? (aka - What can I as a new designer give back?)

Q: What makes you want to help a fellow designer out? (aka - What attracts you to a thread, what drives you away?)

Hi UncleDragon,

Welcome to the forum!

A: I'm not alone! The other desginers are going through the same issues that I experience with game design/publishing issues. In addition, I frequently find myself checking into new games and mechanics based on comments located on the forums. I've have also received some good input on mechanic questions for my own games and more "different viewpoints" than I can count. How to get the most from the forum? I would say...participate in the discussions.

A: I'm nearing 40 years now so I have been around to see the rise (and almost crash!) of the console game system, the emergence (and success) of independent games, and the absolute industry changing mega beast called "collectible card games". I also manage projects for a living so I tend to take a "big picture" approach to games and can see how a simple decision in game design can translate to marketing or production question later. In short, like everyone else here, I have a particular view of game design and every great once in awhile, someone seems to find value in it! Try to share your experiences as often as possible.

A: I genuinely enjoy seeing other people be successful. Especially, when it is something they have clearly put a great deal of effort into themselves and have successfully moved from concept to playable game. Personally, I am more attracted to single questions about a game that is already basically developed. I tend to avoid threads that stray off topic or are too vague/ambiguous to understand.

SlyBlu7
Offline
Joined: 03/15/2012
Sure, I'll bite - I'll answer

Sure, I'll bite - I'll answer your questions:

Q. What does BGDF offer me, how can I make the most of it?
-- A. Well, I've designed games for a long time just to play with my friends, but have only just started to pursue the goal of publishing a game for the world to see. BGDF has a community of people who can help me design a game that will hold up on a larger stage, as well as giving me tips and answering questions about things like publishing, finding distributors, the pros/cons of Print-on-Demand and Kickstarter, etc.

Q. What benefit do I add, what can I give back?
-- A. Lol, activity first and foremost. I like logging in and replying to any thread that catches my eye. I also have a fresh perspective. I'm not a huge euro-gamer. I've spent over a decade playing Warhammer, but never really looked into Indy games, or really any other game aside from the occasional "hey, we need a 4th man" sit-ins at my local game store. So I bring raw instinct to the table, rather than analyzing everything through the lenses of "what's come before". Neither approach is bad, in fact it helps to have the veteran gamers around to tell me "hey idiot, that's exactly how '7 Wonders' works".

Q. What makes you want to help a fellow designer out? What attracts you to a thread?
-- A. Boredom. I have lots of free time to browse the forum. I do like to see catchy titles though - I was an English major after all. But otherwise, show me a cool new mechanic, or interesting take on an old theme. I like to answer questions, give advice or suggestions, or play devil's advocate. I never try to cut someone's idea apart, but I will think it through (or even playtest it in an evening) to find any flaws that I can and bring them to light.

UncleDragon
UncleDragon's picture
Offline
Joined: 01/12/2012
Thanks you two

For the time and effort you put into your replies.

I'll focus on the third Answers because they are the foundation for the rest. As I understand you, threads will get more attention and focus if I avoid being vague, have spent some time and effort to develop an idea myself first, and then ask specific questions about what I have already done, or about possible directions I could take it.

If I understood you correctly, that's great and I'll move forward with that aim. Any other advice would be welcome, or if I understood you incorrectly please help clarify.

Thank you again.

Cogentesque
Cogentesque's picture
Offline
Joined: 08/17/2011
Q: What does the BGDF provide

Q: What does the BGDF provide for you as a designer? (aka - How can I get the most from this forum?)
Lots of people who know their stuff who:
1. Know more stuff than me
2. Figure out things that I wouldn't have
3. Have loads of amazing ideas

Q: What benefit do you feel that you add to the forum? (aka - What can I as a new designer give back?)
1. Welcome newer people to our friendly forum with open, but frank arms. "Yes you are really welcome here, no your roll and move monopoly skin game is poorly designed and will not do very well - Im sorry. Lets learn and get better - have you every played games X, Y, and Z ?"
2. I know my stuff and some specific stuff more than some people, figure out things some people wouldn't and I have a few cool ideas

Q: What makes you want to help a fellow designer out? (aka - What attracts you to a thread, what drives you away?)
I like teaching and imparting knowledge. I also really like learning and building cool relationships up - hence the people you help out on this forum will be more knowledgeable and will be grateful to you and more likely to be your friend. And I mean hey, who doesn't like good friends?

On a related note: If anyone lives near Southampton in the UK - I need some people to help me finish all this beer!

------------

UncleDragon, totally on these forums you are fishing for attention and help. so in part you need to sell yourself. I regularly have a go at people for titling their threads things like "Yet another fantasy deck builder..." - I mean in that example - why the hell should I spend my time (which is otherwise busy) looking through your work, in the knowledge that you yourself don't feel like your project is worth any attention what so ever. So yes, you DO need to be brief, concise, and use lists! Pictures are good, and a nice title is essential.

Welcome to the forums man :)

hope I've helped

sam

Syndicate content


forum | by Dr. Radut