Didn't know where to put this, as it's both a niche topic and an overarching one, so I'm dropping it here. Apologies to all if that's out of line.
Neljer01 posted the following in another thread (apologies to Jeremy as I have massively edited the first paragraph):
My name is Jeremy Nelson and...I have begun creating [games that are] are educational based. There are a handful of difficulties I am facing moving down this road:
1. I want these games to be educational, so I have to continually remind myself of that fact; there are a ridiculous amount of really good, really fun ideas, but I cannot stray so far into 'fun' and lose sight of the curriculum requirements that shape what I teach my students.
2. Thus, my administration casts a leery eye my way when I bring up gaming in my classroom. They think along the lines of Chutes and Ladders, or Risk, or Monopoly, not a game that is driven by content. I have essentially gone 'off the radar' and not really discussed my gaming endeavor with the curriculum so as to operate unencumbered. Despite their skepticism, they have been supportive.
So, this brings up a few issues I'd like to float to the forum.
First, how many of us out there are working on games for teaching?
Second, how do you work within the constraints of teaching requirements to deliver a fun product?
Finally, how do you deal with the educational establishment's general misunderstanding regarding what constitutes a game and how how games can promote learning?