I just want to take a second to say what a great community of designers and creative thinkers there is here on BGDF. I have been irrationally hesitant to join/post because of paranoia about idea theft, but I got over that and here I am.
I have been designing games since I was a kid: mostly RPGs and simple roll-and-move affairs at first as well as rethemes of my favorite games, but lately I have had a renewed interest in game design and am finally taking the plunge and building up to self publishing a game in 2013 or 2014 (depending on how playtesting goes. I tend to procrastinate from projects by starting new projects so I now have 3 games in the design cue: 2 in the prototype making phase and 1 in the process of internal playtesting.
I formed Rogue Iceberg Publishing and everything is getting off the ground this year. The 3 games are:
Bog Buffet: Feast of the Blood Moon
A worker placement card game with a twist on harvesting as you control monstrous Toadies hunting down fantasy themed pigs, cows and chickens to cook them up.
A traitor mechanic card game with a hidden alien infection. Stop the spread before the shuttle comes!
The Donner Party
A resource management game in the vein of Agricola, but instead of Begging when you run out of food you have...other options.
Think for yourself: When you are in a game store, and you notice that a game says it's "like Monopoly, but better!", would you buy it?
In any case, your projects sound interesting. Good luck with publishing them!
Thanks, that makes sense. I guess any worker placement limited resource game could be called "Agricola-like" but that is a meaningless comparison.