Posting here has got me wanting to rethink not publishing a Second Edition of Quest Adventure Cards. The version that I have (which is a working prototype) encapsulates all the changes from players of the First Edition.
So what has changed:
1-No more *quest* cards.
2-No more discarding cards to the treasury.
The problem I have with the game is that is is *too simple*. Well maybe it is AGE appropriate which is 9+.
So I will explain what I have (in the Second Edition):
1-Set collection: players follow 2 simple rules and try to mix and match cards to satisfy them.
A: Hero (card) + Item > Monster (in terms of points)
B: Monster + Lair > Treasure + Character (again in terms of points)
(Players score +3 points for each pair, if Hero-Item, Monster-Lair or Treasure-Character are of the same color)
2-Two hands: the player's hand (which you draw 2 cards per turn) and a treasury.
C: The treasury contains *Tribute Cards* which can be earned using various Event cards.
3-Various "Event" cards.
I was wondering if anyone has any ideas as to what I can *ADD* to the game.
Many thanks for comments and replies.