One of the goals I have in designing a board game is to create something that recreates the feel of the classic video game series 'The Legend of Zelda' which is something that I think motivates more than a few designers out there. There certainly are a lot of different aspects in the world of Zelda to try and emulate which makes it a rich source of inspiration. My own particular itch is wanting to create a dungeon crawl that focuses more on the puzzle aspect of solving a dungeon than combat. Very recently I hit upon an idea for a mechanic that might be a unique take on the dungeon crawl genre and also focuses more on solving a spatial puzzle.
At this point the design consists of laying tiles down in a grid with two tiles omitted-one for where the pawn will be placed and another that allows the shifting of tiles (see pics). Some of the tiles will be represent solid blocks while others will represent chambers which can only be accessed from one side. These chambers can hold a variety of things such as monsters to fight or treasures to claim or objects needed to progress to other areas. Another idea I'm leaning towards is a *switch* that means the tile is flipped over and the contents of the chamber are revealed.
The small example of gameplay pics that I uploaded show a very scaled down version of what I'm imagining. I'm thinking an actual grid would be more like 5x5. In all likelihood there will be more than one grid where one needs to be solved/object acquired before moving on to the next.
Now to figure out how to make it work for multiple players.