I am submitting a board game for playtesting. It is a 2-player game. Materials that can be used for playtesting is a gameboard drawn on graph paper and two different types of coins in sufficient quantity. The object of the game is pattern recognition - To create a sequence of four of your pieces before your opponent does.
There should be enough illustrations, examples and explanations in the submitted PDF file to make the game fairly clear. However, I am always humbled by the blind playtesting process and would be delighted to be proven wrong. As always, constructive criticism isn't just highly appreciated, it is highly sought after as well. I thank you for reviewing my game.
* The title is tentative - I needed to name the game something and this was "good enough." If the game doesn't crash and burn, I'll put the time and effort into naming it something wonderful.
* Yes, the board game illustration is not perfectly straight. Dammit, Jim, I'm a game designer, not an artist.
* v1.02 rules - Now with gameplay example, no more "hypotenuse" & a few other very minor revisions that I can't quite remember off-hand.
* NEW v1.8 rules - New name, new board game illustration, integrated illustrations with rules, added a notation system & a lot of other minor revisions too numerous to mention here.
Again, thank you for reviewing and providing comments on my game.