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LCG: How many Duplicates?

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larienna
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Joined: 07/28/2008

This is a double question:

Why you buy an expansion pack for an LCG, how many copies are they of each card?

Second, I was waiting the pro and cons of the maximum nb of copies a player should be restricted to put in his deck.

More copies (4-5 copies of a cards) = More likely to make strategic deck and abuse card combos

Less copies (2-3 copies) = More variety, needs to be more creative in deck creation to have a strategy deck.

But the nb of copies sold in an expansion pack could have an influence.

For example, if an LCG expansion includes 2 copies, then it is more logical to restrict to 2 or 4 copies per deck.

Also, the lower the card selection the less unique cards you can put in a deck.

Fhizban
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Joined: 01/11/2009
LCG PACK im against booster

LCG PACK
im against booster packs in general. when i refer to a "customizable", "collectible", "LCG" or "TCG" i always have the vision of a base game that can be expanded by buying add-ons. these could be partly random, but not completely. and i prefer bigger packs (like a real expansion). so the player can decide: just get the core-set or buy 1,2,3 or even more expansions. but then he must be sure to get almost all the required cards (with a few super specials left to the people who like to buy the same xpansion multiply times).

COPIES
as you said, this is tied the expansion size. i like 3 or 4 at most, while some games would enable more - like 6. personally i prefer 4. then there could be 2 copies in the core set and 2 more in the expansion. so the player has to buy core+1exp to get the full number of required copies. its also possible to have 1 in the expansion (core+1exp+another expansion).

for a more wargame styled project i would prefer more copies (like 6) because you will require a solid amount of troops. and the game would be centered around troops mostly (and not spells or land cards etc.).

just my 2 cents

MasterBruce
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Joined: 03/22/2013
Depends on the game

I think the number of duplicates that can be used is entirely dependent on the game and other gameplay mechanics. For example if you are allowed to put 10 of one card type in a deck then your decks might end up being quite large. Or they will not have that many different cards to choose from. One way to salve the large deck issue it to allow a player to get through the deck in a more rapid pace. Some cards should have a greater amount of restrictions. These restrictions could come from the fact that the card is a "named" character(being unique), or just too powerful to have more than one.

The culture of the game may have a lot to do with it also. A game like MTG focuses on duels a small amount of creatures. However if this is suppose to be an epic war game. You may want large amounts of troops represented. This can be adjusted by making individual cards represent more than one individual. (example: one card is 10 warriors)

It think one of the best options might be to restrict the card amounts for each and every card. You could have a number somewhere on the card that tells the player how many they are allowed to use of that card in their deck.

larienna
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Joined: 07/28/2008
The total nb of card in the

The total nb of card in the deck is restricted to 40 or 50 cards. So if the nb of copies were 10, that would give the player 4-5 cards. which is rediculous.

Anybody knows how LCG are currently packaged? I never bought any.

ckleach
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Joined: 02/26/2013
Oldie, but goodie....

And old article on the formatting and thought of LCG
http://www.tcgplayer.com/db/game_review.asp?AID=2231&PID=336&DBID=4

Personally, with this format of creating decks, my approach would be to have 2-3 of the same card and limit the full deck to no more than 40. In a way, every player will have most of the same cards, and that's the idea behind LCG (from my understanding) but with every passing couple of months, new pieces will always be released. So the benefit of having more customized decks over a short period of time, as oppose to waiting for expansions, outweighs the purpose of having cinqtuplets in a deck. I never liked the thought of having the same card 5 times in a deck. It kind of lends itself to 'stacking', which can be a double edged sword. Matching wits by playing a close to identical deck is more along the lines of strategic because now you're relying on sequence as well as individual attributes.

My 2¢

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