Here is the situation, I have a light war game with various kingdoms and that keeps comming in the game to kick out other players. (like in britania)
Invasion does not occur every turns, and I want players to fight each other when there is no invasion. My solution was to use some sort of random events that will change the balance established between players.
I got some inspiration from pocket civ. I first thought it was unfair to have random targetting event because unlucky players could feel like if they have no control on the game. I remember a critic about twilight imperium domain tokens which rewarded and punished players randomly for no reasons. On the other hand, in my game, random event are more likely to target players with larger empires.
Right now, each territory has the value 1, 2 or 3. An event will target one of these number (there are 3 copies of each event). The problem is that there are really few things to change on the baord. There is only : troops, buildings and influence. So if I want to have various kinds of events, at least 9, I need to make event that will change the rules for the whle turn. In that case it's hard to remember, so I need to place a pawn/token/marker besides each targetted cities as a remeinder.
In order to prevent random destruction, I used an alternative I called the time bomb: if the player does not spend ressource to solve the problem, something will get destroyed.
Since I don't find all these mechanics very elegant. So I was looking for an alternative mechanic. Or maybe a semi-random mechanic. Or anything else which can change the established balance of power on the board.