Entries are in
Another small field this month with 3 strong entires. So again, in lieu of a formalised vote we'll go right to the comments and critiques.
When you critique, list the entries in order from favourite to least favourite along with your critique. Talk about how the game did/did not meet the requirements, and what you think the most promising parts of the game are.
Please Read: Details on entering the Game Design Showdown.
Convention season is upon us! (Well, the US, not all of “us”). So our GDS this month revolves around the inevitable tournaments and rapid game play that you see at conventions Start off by thinking of some games that you know have regular tournaments. Probably a collectible card game or “living” card game, right? Or a tabletop war game? Or a classic, like Catan or Chess or some such.
What makes them good tournament games? Is there a design you can make that overtly lends itself to organised or tournament play? And can you do it without being a predominantly-card game, or tabletop war game?
That’s your challenge for June:
Design a game that naturally lends itself to organised play events (competitive tournaments or other). Restrictions on your design are:
- Your game can not be a card-game, or a tabletop war game (the likes of Warhammer, X-Wing, Flames of War, Malifaux, etc).
- It must be a game for more than 1 person (no solo player games going for a “high score”)
You may use any other mechanics, components, play-styles, player-counts, etc.