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It’s Your Turn…

A helpful resource for all aspects of designing board games: game design, prototyping, playtesting, publishing, and much much more!

[GDS] JUNE 2016 "It's Tourney Time"

Entries are in

Another small field this month with 3 strong entires. So again, in lieu of a formalised vote we'll go right to the comments and critiques.

When you critique, list the entries in order from favourite to least favourite along with your critique. Talk about how the game did/did not meet the requirements, and what you think the most promising parts of the game are.

Here is a link to the critique thread.


Please Read: Details on entering the Game Design Showdown.

Convention season is upon us! (Well, the US, not all of “us”). So our GDS this month revolves around the inevitable tournaments and rapid game play that you see at conventions Start off by thinking of some games that you know have regular tournaments. Probably a collectible card game or “living” card game, right? Or a tabletop war game? Or a classic, like Catan or Chess or some such.

What makes them good tournament games? Is there a design you can make that overtly lends itself to organised or tournament play? And can you do it without being a predominantly-card game, or tabletop war game?

That’s your challenge for June:

Design a game that naturally lends itself to organised play events (competitive tournaments or other). Restrictions on your design are:

  • Your game can not be a card-game, or a tabletop war game (the likes of Warhammer, X-Wing, Flames of War, Malifaux, etc).
  • It must be a game for more than 1 person (no solo player games going for a “high score”)

You may use any other mechanics, components, play-styles, player-counts, etc.

[GDS] MAY 2016 "Human-scale games"

Entries are in

This was a tough one! Only a few entries this month, so we're going to actually forgo the standard voting process and just get to the critiques. The entries are still posted below, but let's get on with the critique thread and make your thoughts known!


[GDS] APRIL 2016 "Co-op? More like co-opted."

We have a winner!

The Final Voyage of the Jelly Roger

by ConMan

Full results and discussion will be found in the critiques forum. Thank you once again to all our designers and readers!

[GDS] MARCH 2016 "Super Vote-a-tron 2016"

We have a winner!

Mine

by billarama

Quite a challenge, but our designers stepped outside the ballot box to meet it! Thank you to everyone who submitted games and took the time to read them! Now let's go to the critiques thread and talk about them!

[GDS] FEBRUARY 2016 "The circle is now complete."

We have a winner!

Frontrunner

by billarama

Massive participation this month! Let's go talk about it! Final point totals are posted in the critiques thread.

[GDS] JANUARY 2016 "Stronger together"

We have a winner!

The votes showed a clear top three entries this month. The top winner is:

The King's Gold

by Elkobold

3...2...1...Showtime!

by Andymakespasta in second place

Mirrors

by Markgrafn rounding out the top three!

Congratulations to the winners. Now head on over to the critiques thread to check out critique schedule.

[GDS] DECEMBER 2015, "Learning to game"

We have a winner!

Evil Cults for Dummies

Congratulations to andymakespasta!

With only four entries this month, we've got some leeway to dig into the mechanics and see what works and what doesn't. It was really tempting to just declare this one a four-way tie, what with the voting being so close! Thank you to all of our entrants, [now let's head over to the critiques forum!] (http://www.bgdf.com/forum/game-design/game-design-showdown/gds-december-2015-learning-game-critiques)

[GDS] NOVEMBER 2015 "Heirloom quality"

We have a winner!

Tithe

by markgrafn

Not many entries this month, but a record number of comparative votes. An intriguing challenge with some very nice components made this one extra tough. Judging by the voting response, there is quite a lot to talk about concerning both the challenge and the entries. Let's get to it!

[GDS] OCTOBER 2015 "A game for everyone"

We have a winner!

Congrats to AndrewUBaker for "Magic Trick".

As hardcore gamers we tend to take to complicated games far more easily than the masses. We look for themes in our games and demand a story in addition to engrossing game play. It's easy to forget that for the unwashed masses, gaming is primarily a social event where you just happen to be tossing cards around. Well done, designers, and thanks for contributing this month!

Let's head over to the critiques forum and talk about the games.

[GDS] September "The only way out is up"

We have a winner!

Congrats to andymakespasta for "Towers of Bologna".

With a unique challenge and an open theme, quite a few designers submitted entries. Some excellent variety and some interesting design decisions. Let's head over the critiques thread and see if we can make some sense of it! Mega-kudos to everyone who participated in this month's challenge!

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by Dr. Radut