August 2012 Game Design Showdown - "Grow up!"
Please Read: Details on entering the Game Design Showdown.
And we have a winner!
I apologize for the delay, Gen Con was a blast. I now return you to your regularly scheduled GDS award ceremony...
1st place, with 13 points, Sociopathy by Taffer
2nd place, with 10 points, Fighting Trolls by melx
3rd place, with 9 points, What kills me makes me stronger by Gizensha
Other entries and their points:
6 points: Glenco by dobnarr
5 points: Urbs Salinarum by Mathew Rogers
5 points: Roll over Mars by regzr
Congrats to the winners! The critiques thread is now open for business!
Growth of scale: One of the things that I think can really give a game an epic feel is an increase in scope. Where the late game dynamics are bigger than in the early game and encompass much more... stuff. This month's Showdown challenges you to create a game that increases significantly in scope from beginning to end.
Pieces that scale: Most games have pieces (cards, tiles, and other bits) that are the same every time you play them. To go along with this month's theme of "growing up," entries must include pieces (cards, tiles, bits) that grow each time they come into play. In case it's difficult to have the pices physically grow, it is acceptable to have their effects grow instead :)
Word Limit: Let's go with an even 500 word limit this time.