Skip to Content

Another AV playtest with unsure results

Played another game of AV with Brian using the flat armor saves. Simple formula: Roll X or higher, defender rolls dice equal to successes and has to roll Y or lower. It was alright. Really hard to save considering most characters had saves of 2 or 3. Nearly all damage getting through.

We also added the Fate Coins. 3 per player and they refill every turn. Pay 1 coin to prevent 1 damage, add 1 die to an attack, and heal 1 on that character's activation. I found that not enough damage was being dealt. You can only spend coins these ways once each per activation. I removed the prevent damage early game and replaced it with "add +2 to your defense" and heal 1hp became a 50/50 roll to heal 1hp. Both abilities could be used multiple times so long as you have coins to spend. If a character died, its controller recieved a fate coin. It wasn't decided if coins earned this way became part of your permanent pool or not. The big problem is, players don't use coins unless damage of 3 or more is going to be dealt, 1 additional die for damage doesn't seem that great for 1 coin.

One of the solutions I've thought up was changing the defense coin to read: add 2 additional dice when rolling for defense. If that seems a little weak, maybe: reroll any amount of defense dice? The last option would be to just limit the use of defense coins to 1 per ability used so you can only use 1 coin to get the +2 defense.

I'm trying to get low, consistant, unblocked damage. Starting out, too much damage was being prevented. Now, it's a bit too random. If I can tweek this into working, I'll use it again, otherwise I have to try the dice negation mechanic.


Default of 1?

Could you set a default damage of 1 (guaranteed) per attack and the rolls are for damage above and beyond the 1 point that will automatically be dealt?

I can't. People will feel

I can't. People will feel cheated that they can't save their chamacters. If I'm down to 1 life on a character and the next attack will for sure, that's rather rotten.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Syndicate content

blog | by Dr. Radut