Skip to Content

Arcana Victoriana: Character Stat Rewrite

As the title says, I'm rewriting the stats of every character I've made so far. Printing them out is going to be a problem. I don't know what the layout on the cards will be. Sure, I could just print them on a big white sheet of paper, but it gets difficult finding what character you're using when nothing is bolded and you have several pages.
I'm thinking the stats will be printed Centered, Aligned-Left or Aligned Right (makes no difference to me). Character name across the top. I'll be doing straight boxes of health. If I do hit locations, it will bog down the game and it really serves no purpose. Gamers don't want realism in wargames. It reminds me of the balls damage system Heroclix has. One time I had the Hulk hit so bad, that his clicks went from Bruce Banner to Bruce Banner. He's near death and didn't even get mad. "Wait, what?"

Anyway, time to work on converting stats.
::EDIT:: 5/20/2011 Too easy to Defend. Stats change.
::EDIT:: 5/27/2011 Ranged attacks need more damage. Stats change.
::EDIT:: Trong suggested, "You can only defend against the number of successes. 2 successes on attack = 2 die to defend. The number should now represent the threshold of dice you can receive from an attack. Example: 7 successes were made against you, you have 4 Defense dice. 3 damage is going to automatically hit unless you roll 12s.
::EDIT:: 4/26/12 Removed the "Roll Defense" mechanic. Too dice-y. Re-write of all stats.

Notes:
An Average Human will have:
4 dice for M.ATK.
success of 7+ for M.ATK.
4 dice for DEF.
Success of 9+ for defense.

Normal guns have:
5 dice for damage
Success on 6+.

Passive Abilities are free and are always active.
Aggressive Abilities are used as your Attack Action.
The number on the left is the number of dice you roll.
The number on the right is your Target Success Number.

--------------------------------------------------------------
LOYALISTS
--------------------------------------------------------------
Victoria Lockhart, Guild Member
COST: 6
HP: 6
M.ATK: 3-7
R.ATK: 5-7
RANGE: 10
DEF: 1
WITS: 4-7
MOV: 6

ABILITIES
Passive Ability - Arcane Ammunition: When this model makes a Ranged Attack, you may add X number attack die to this attack at the cost of raising its Target Success Number by X.
--------------------------------------------------------------

Templeton Hashford, Inventor
COST: 07
HP: 07
M.ATK: 4-9
R.ATK: 0-0
RANGE: 00
DEF: 2
WITS: 4-8
MOVE: 6

ABILITIES
Active Ability [1]- Upgrade: This model or target model in B2B with this model receives 1 additional M.ATK or R.ATK die during its next activation.
-------------------------------------------------------------
Eugene Doublefistington
COST: 6
HP: 6
M.ATK: 5-8
R.ATK: 0-0
RANGE: 0
DEF: 1
WITS: 4-8
MOV: 6

ABILITIES
Passive Ability - Experimental: When this model makes an attack, make a Wits Check (2). If you fail, take damage equal to the Wits Check minus the successes still needed.
Active Ability- Double Attack [1]: This model can make 2 melee attacks.
-------------------------------------------------------------
Rebecca Spellwood, Steam Witch

HP: 5
M.ATK: 3-9
R.ATK: 3-6
RANGE: 6
DEF: 1
WITS: 4-7
MOV: 5

ABILITIES
Active Ability [1]- Flight: When flying, this model can move over hindering terrain and models without incurring a movement penalty and Melee Attacks cannot be made against or by this model. Flight is Passive while airborn. Activating and Deactivating Flight halves your movement.
Active Ability [2]- Pumpkin Slag: Place an AoE 3 within 6". All models in the AoE must make a Wits Check [3],or [2] if the model making the attack is flying. Take damage equal to the Wits Check minus Successes.
--------------------------------------------------------------
Archer Duncan, Gunsmith
COST: 6
HP: 6
M.ATK: 3-7
R.ATK: 5-7
RANGE: 10
DEF: 2
WITS: 1
MOVE: 5

ABILITIES
Passive Ability - Gun Martial Arts: While in B2B with an enemy model, this model can use its Ranged Weapon.
Active Ability [2]- Extra Gun: Make 3 Ranged Attacks. This can be the only action this model can make this turn.
Once Per Game - This model makes a Ranged Attack against all enemy models within 4" of this model and Gear Up Difficulty by 1.
--------------------------------------------------------------
Myrmidion Regular
COST: 6
HP: 6
M.ATK: 3-7
R.ATK: 0-0
RANGE: 00
DEF: 1
WITS: 2-7
MOVE: 5

ABILITIES
Passive Ability - Teamwork [Mymidion] - When this model is within 1" of another model of the same type, this model Gears Down its Difficulty when making Melee Attacks.
------------------------------------------------------------
Myrmidion Gunner
COST: 6
HP: 6
M.ATK: 3-7
R.ATK: 0-0
RANGE: 00
DEF: 1
WITS: 2-7
MOVE: 5

ABILITIES
Passive Ability - Fire Team [Mymidion] - When this model is within 1" of another model of the same type, this model Gears Down its Difficulty when making Ranged Attacks.

------------------------------------------------------------
SKY PIRATES
------------------------------------------------------------
Mr. Hawkins, Sky Pirate Captain
COST:
HP:
M.ATK: 5-7
R.ATK: 5-6
RANGE: 12
DEF: 2
WITS: 4-6
MOV: 6

ABILITIES
Active Ability[1] - While Sky Pirate Faction models are within 5" of this model, they receive an additional die when attacking enemy models.

Active Ability [1] - While Sky Pirate Faction models are within 6" of this model, they improve their Success Number by 1.
--------------------------------------------------------------

Charles Hopper, Thief
COST: 5
HP:5
M.ATK: 3-8
R.ATK: 0-0
RANGE: 00
DEF: 1
WITS: 4-7
MOV: 8

ABILITIES
Passive Ability - Evasive: This model can move out of combat without provoking enemy models.

Active Ability - Distraction: During this Move Action, target a model in B2B with this model, that model cannot use it's ranged weapon on it's next activation and suffers -1 to M.ATK .
--------------------------------------------------------------

Harold Davenport, Mechanic
COST:
HP:
M.ATK: 5-7
R.ATK: 0-0
RANGE: 00
DEF: 0
WITS: 4-8
MOV: 6

ABILITIES
Active Ability - Repair: (WITS) Make a Wits roll. Repair a Contraption for 1 point for every 1 success.

Active Ability [1]- Grease Spot: Place a 3" AoE marker completely within this model's Range. This marker is hindering terrain. Models caught in the AoE must immediately make a Wits check. Models who enter or end their movement within this area, must make a Wits check. If a model fails this check, it is knocked down. This marker lasts for 1 round.
--------------------------------------------------------------
Franklin Cogsworth, Accountant
COST: 8
HP: 5
M.ATK: 3-8
R.ATK: 0-0
RANGE: 0
DEF: 2-7
WITS: 5-6
MOV: 6

ABILITIES
Passive Ability - Affluent: At the beginning of the game, place 3 Fate Coins on this model.
Active Ability - Income: Remove 1 Fate Coin from this model and add it to your pool of Fate Coins. This coin is removed from the game at the start of your turn, whether you used it or not.
Active Ability - Pay Wages: Remove 2 Fate Coins from this model. Target friendly model within 3" can make 1 action after this model's activation has ended.
--------------------------------------------------------------
Hammers, Musician
COST: 10
HP: 5
M.ATK: 4-8
R.ATK: 0-0
RANGE: 0
DEF: 3-9
WITS: 3-7
MOV: 6

ABILITIES
Hammers
Active Ability [1]- Song: Sky Pirate faction models starting their activation within 6" of this model may reroll 1 die from a missed attack. If Rodgerstein is B2B with this model, the effect is extended 2".
--------------------------------------------------------------
Rogerstein, Musician
COST: --
HP: 5
M.ATK: 4-8
R.ATK: 0-0
RANGE: 0
DEF: 3-9
WITS: 3-7
MOV: 6

ABILITIES
Rogerstein
Active Ability [1] - Dance: Sky Pirate faction models starting their activation within 6" of this model receive 2 additional movement. If Hammers is B2B with this model, the effect is extended 2".
--------------------------------------------------------------
Anthony Vanderbolt, Alchemist
COST: --
HP: 5
M.ATK: 2-8
R.ATK: 0-0
RANGE: 6
DEF: 3-9
WITS: 3-7
MOV: 6

Active Ability [1] - Alchemist Fire: AoE 3. Target model and all models under the template receive 3-8 damage, ignoring DEF.

Active Ability [1] - Smoke Bomb: AoE 3. Target model and all models under the template are no longer engaged. Gear Up the Difficulty for ranged attacks on these models by 1.
--------------------------------------------------------------
VAGABONDS
--------------------------------------------------------------
Martin McCree, Bartender
COST:
HP:
M.ATK: 4-8
R.ATK: 6-9
RANGE: 6
DEF: 1
WITS: 4-7
MOV: 6

ABILITIES
Passive Ability - Lethal: When this model makes a ranged attack, if the distance of the target model is half of the max range of this weapon or closer, count 1 failure as a success.

Active Ability - On the House: Once per game, deal 1d3 damage to a target in melee. Target model cannot Defend.
--------------------------------------------------------------
Elizabeth Addams, Trollop
COST: 10
HP: 6
M.ATK: 3-8
R.ATK: 0-0
RANGE: 0
DEF: 0
WITS: 5-8
MOV: 6

ABILITIES
Passive Ability - Man-Eater: When this model attacks male model, ignore it's DEF. Does not work on Beast-type models.
Active Ability - Allure: Make a WITS Attack against enemy model within 6". If successful, Gear Up the difficulty of his attacks by 2 for the Round.
--------------------------------------------------------------
Melissa LaBoise, Harlot
COST: 08
HP: 06
M.ATK: 3-9
R.ATK: 0-0
RANGE: 00
DEF: 0
WITS: 4-7
MOVE: 6

ABILITIES
Active Ability - Seduce: Make a WITS Attack. If successful, your model's activation ends and you now activate the targeted model. You may not use the targeted model's abilities.
--------------------------------------------------------------
Tiffany Townsend, Strumpet
COST: 07
HP: 06
M.ATK: 3-9
R.ATK: 0-0
RANGE: 00
DEF: 4-9
WITS: 5-8
MOVE: 6

ABILITIES
Passive Ability - Cat Call: While within 3" of this model, female models receive 1 additional die for all M.ATK and WITS rolls.
--------------------------------------------------------------
Gus "Gorilla" Johnson, Dockworker
COST: 10
HP: 8
M.ATK: 6-8
R.ATK: 0-0
RANGE: 0
DEF: 4-9
WITS: 4-7
MOV: 5

ABILITIES
Passive Ability - Unwieldy: If this model has not activated this Round, it receives +1 die to Defense. If this model has attacked this Round, it receives -1 die to defense.
Active Ability - Ground Pounder: All models within 3" of this model must make a Wits Check (2). Models who fail are Knocked Down.
--------------------------------------------------------------

Frank "The Fixer" Charles
COST:
HP:
M.ATK: 5-8
R.ATK: 6-7
RANGE: 8
DEF: 3-9
WITS: 3-8
MOVE: 5

ABILITIES:
Passive Ability - Lighten Load: Permanently remove this model's R.Atk to permanently give this model Double Attack.
Passive Ability - Slam: If this model Ranged attack deals damage, the defending model is moved 1d6 inches directly away.
--------------------------------------------------------------
Billy Callaghan, Miscreant
COST:
HP:
M.ATK: 3-8
R.ATK: 0-0
RANGE: 00
DEF: 0
WITS: 3-8
MOVE: 6

ABILITIES:
Passive Ability - Distract: While in Base-to-Base with a single enemy model, that model's Defense is reduced by 1.
Passive Ability - Mob [Miscreant]: If this model is attacking an enemy model engaged with an ally model of the same type, add 1 die to your attack roll.

--------------------------------------------------------------
MADMEN
--------------------------------------------------------------
Jack Rapier, Man About Town
COST: 07
HP: 04
M.ATK: 4-9
R.ATK: 0-0
RANGE: 00
DEF: 1
WITS: 5-6
MOVE: 6

ABILITIES
Passive Ability - Male Charm: This model's successes count as 2 successes when this model attacks female model. This model receives 2 additional defends dice against a female model.
Passive Ability - Elusive: If this model benefits from cover, this model cannot be targeted by ranged attacks.
--------------------------------------------------------------

Mr. Bertrum, Alligator Man-Beast
COST: 10
HP: 8
M.ATK: 7-9
R.ATK: 0-0
RANGE: 00
DEF: 1
WITS: 3-9
MOV: 5

ABILITIES
Passive Ability - Thick-skinned: This model receives +1 to Defense.

Passive Ability - Devour: When this model exhausts an enemy model with a melee attack, this model heals 1d4 of damage.
--------------------------------------------------------------
James Harrington, Madman
COST:
HP:
M.ATK: 5-7
R.ATK: 0-0
RANGE: 00
DEF: 1
WITS: 4-6
MOV: 6

ABILITIES
Active Ability - Villainous Conversation: Target an enemy model within 6" with a Wits attack. Target model cannot activate this round.
--------------------------------------------------------------
Colonel Balderdash, Big Game Hunter
COST:
HP:
M.ATK: 4-9
R.ATK: 5-6
RANGE: 12
DEF: 1
WITS: 4-8
MOV: 5

ABILITIES
Passive Ability - Steadied Aim: If this model use a Move Action this activation, improve this model's Ranged Success Number by 1.

Passive Ability - Inaccurate: If this model has used it's move action and uses it's ranged attack, if the target model is 10" away or farther, Worsen your Ranged Success Number by 1.

Passive Ability - Outdoorsman: This model can move through rough terrain without penalty.
--------------------------------------------------------------
Gabriel Haunt
COST: 7
HP: 6
M.ATK: 5-8
R.ATK: 0-0
RANGE: 0
DEF: 0
WITS: 4-7
MOV: 6

ABILITIES
Passive Ability - Ghostly: This model can move through other models.
Passive Ability - Evasive: This model can move out of combat without provoking enemy models.
Passive Ability - Smoke & Mirrors: Models attacking this model Gear Up their Difficulty.
--------------------------------------------------------------
Johnathan Black , Wolf Man-Beast
COST: 9
HP: 8
M.ATK: 5-8
R.ATK: 0-0
RANGE: 0
DEF: 1
WITS: 3-8
MOV: 6

ABILITIES
Passive Ability - Quick-Footed: This model can Stand Up for free.
--------------------------------------------------------------
Doctor Zimmerman , Madman
COST:
HP:
M.ATK: 3-8
R.ATK: 0-0
RANGE: 00
DEF: 0
WITS: 4-8
MOV: 6

ABILITIES
Active Ability - Dress Wounds: (WITS) While in B2B with another model, make a Wits check. For each success, heal that model.
---------------------------------------------------------------
Dorian Gray & Portrait
COST: 08
HP: 6
HP: 2 (Portrait)
M.ATK: 4-8
R.ATK: 0-0
RANGE: 00
DEF: 0
WITS: 3-9
MOVE: 6

ABILITIES
Passive Ability - Bound (Portrait): This model is bound to the named model. If the named model is destroyed, or this model does not have line of sight to it, this model loses all its abilities.
Passive Ability - Invincible: If this model's health would drop below 1, it becomes 1.
Passive Ability - Regeneration: During the Initiative Phase, flip a coin. On heads, this model recovers 1 HP. On Tail, this model recovers 2 HP.

Comments

ADDITIONAL CHARACTERS

Victoria Lockhart, Guild Member
HP: 6
COST:
M.ATK: 3-7
R.ATK: 5-7
RANGE: 10
DEF: 4-9
WITS: 4-7
MOV: 6

ABILITIES
Passive Ability - Arcane Ammunition: When this model makes a Ranged Attack, you may add X number attack die to this attack at the cost of raising its Target Success Number by X.
--------------------------------------------------------------
Rebecca Spellwood, Steam Witch
HP: 5
COST:
M.ATK: 3-9
R.ATK: 3-6
RANGE: 6
DEF: 4-8
WITS: 4-7
MOV: 5

ABILITIES
Passive Ability - Evasive: This model can move out of combat without provoking enemy models.
Passive Ability - Flight: This model can move over hindering terrain and models without incurring a movement penalty.
Aggressive Ability - Pumpkin Slag: Place a 3" AoE within this model's range. All models in the AoE must make a Wits Check (3). If a model fails it's Wits Roll, it is hit with the Attacking model's Ranged Attack minus the defender's Wits successes. That model cannot defend against the attack. The AoE remains in play for 1 Round as Hindering Terrain.
--------------------------------------------------------------
Archer Duncan, Gunsmith
HP:
COST: 6
M.ATK: 3-7
R.ATK: 5-7
RANGE: 10
DEF: 4-9
WITS: 4-8
MOVE: 5

ABILITIES
Passive Ability - Extra Gun: if this model forfeits its Move Action, it may make an additional Ranged Attack.
Aggressive Ability - Walking Arsenal: This model can make 2 Ranged Attacks.
--------------------------------------------------------------
Eugene Doublefistington
COST: 6
HP: 6
M.ATK: 6-8
R.ATK: 0-0
RANGE: 0
DEF: 4-8
WITS: 4-8
MOV: 6

ABILITIES
Passive Ability - Experimental: When this model makes an attack, make a Wits Check (2). If you fail, take damage equal to the Wits Check minus the successes still needed.
Aggressive Ability - Double Attack: This model can make 2 melee attacks.
--------------------------------------------------------------
Gus "Gorilla" Johnson, Dockworker
COST: 10
HP: 8
M.ATK: 6-8
R.ATK: 0-0
RANGE: 0
DEF: 4-9
WITS: 4-7
MOV: 5

ABILITIES
Passive Ability - Unwieldy: If this model has not activated this Round, it receives +1 die to Defense. If this model has attacked this Round, it receives -1 die to defense.
Aggressive Ability - Ground Pounder: All models within 3" of this model must make a Wits Check (2). Models who fail are Knocked Down.
--------------------------------------------------------------

Gabriel Haunt
COST: 7
HP: 6
M.ATK: 5-8
R.ATK: 0-0
RANGE: 0
DEF: 4-9
WITS: 4-7
MOV: 6

ABILITIES
Passive Ability - Ghostly: This model can move through other models.
Passive Ability - Evasive: This model can move out of combat without provoking enemy models.
Passive Ability - Smoke & Mirrors: Models attacking this model raise their Target Success Number by 1. (7+1=8)
--------------------------------------------------------------
Johnathan Black , Wolf Man-Beast
HP: 8
COST: 9
M.ATK: 6-8
R.ATK: 0-0
RANGE: 0
DEF: 3-6
WITS: 3-8
MOV: 5

ABILITIES
Passive Ability - Critical+1 : When attacking, rolling a 12 yields 1 additional success instead of 1 additional die.
--------------------------------------------------------------
Franklin Cogsworth, Accountant
COST: 8
HP: 5
M.ATK: 3-8
R.ATK: 0-0
RANGE: 0
DEF: 2-7
WITS: 5-6
MOV: 6

ABILITIES
Passive Ability Affluent: At the beginning of the game, place 3 Fate Coins on this model.
Aggressive Ability - Income: Remove 1 Fate Coin from this model and add it to your pool of Fate Coins. This coin is removed from the game at the start of your turn, whether you used it or not.
Aggressive Ability - Pay Wages: Remove 2 Fate Coins from this model. Target friendly model within 3" can make 1 action after this model's activation has ended.
--------------------------------------------------------------

ADDITIONAL CHARACTERS

Elizabeth Addams, Trollop
COST: 10
HP: 6
M.ATK: 3-8
R.ATK: 0-0
RANGE: 0
DEF: 2-7
WITS: 5-8
MOV: 6

ABILITIES
Passive Ability - Man-Eater: This model's successes count as 2 successes when this model attacks male model.
Aggressive Ability - Allure: Make a WITS Attack against enemy model within 6". If successful, Gear Up the difficulty of his attacks by 2 for the Round.
--------------------------------------------------------------
Melissa LaBoise, Harlot
COST: 08
HP: 06
M.ATK: 3-9
R.ATK: 0-0
RANGE: 00
DEF: 4-9
WITS: 4-7
MOVE: 6

ABILITIES
Aggressive Ability - Seduce: Make a WITS Attack. If successful, instead your model's activation ends and you now activate the targeted model.
--------------------------------------------------------------
Tiffany Townsend, Strumpet
COST: 07
HP: 06
M.ATK: 3-9
R.ATK: 0-0
RANGE: 00
DEF: 4-9
WITS: 5-8
MOVE: 6

ABILITIES
Passive Ability - Cat Call: While within 3" of this model, female models receive 1 additional die for all M.ATK and WITS rolls.
--------------------------------------------------------------
Hammers & Rodgerstein, Musicians
COST: 10
HP: 5 EACH
M.ATK: 4-8
R.ATK: 0-0
RANGE: 0
DEF: 3-9
WITS: 3-7
MOV: 6

ABILITIES
Hammers
Aggressive Ability Song: Sky Pirate faction models starting their activation within 6" of this model may reroll 1 die from a missed attack. If Rodgerstein is B2B with this model, the effect is extended 2".

Rodgerstein
Aggressive AbilityDance: Sky Pirate faction models starting their activation within 6" of this model receive 2 additional movement. If Hammers is B2B with this model, the effect is extended 2".
--------------------------------------------------------------
Frank "The Fixer" Charles
COST:
HP:
M.ATK: 5-8
R.ATK: 6-7
RANGE: 8
DEF: 3-9
WITS: 3-8
MOVE: 5

ABILITIES:
Passive Ability - Lighten Load: Permanently remove this model's R.Atk to permanently give this model Double Attack.
Passive Ability - Slam: If this model Ranged attack deals damage, the defending model is moved 1d6 inches directly away.
--------------------------------------------------------------
Dorian Gray & Portrait
COST: 08
HP: 6
HP: 2 (Portrait)
M.ATK: 4-8
R.ATK: 0-0
RANGE: 00
DEF: 4-9
WITS: 3-9
MOVE: 6

ABILITIES
Passive Ability - Bound (Portrait): This model is bound to the named model. If the named model is destroyed, or this model does not have line of sight to it, this model loses all its abilities.
Passive Ability - Invincible: If this model's health would drop below 1, it becomes 1.
Passive Ability - Arrogant: This model cannot Defend.
Passive Ability - Regeneration: During the Initiative Phase, flip a coin. On heads, this model recovers 1 HP. On Tail, this model recovers 2 HP.

--------------------------------------------------------------
Jack Rapier, Man About Town
COST: 07
HP: 04
M.ATK: 4-9
R.ATK: 0-0
RANGE: 00
DEF: 4-9
WITS: 5-6
MOVE: 6

ABILITIES
Passive Ability - Male Charm: This model's successes count as 2 successes when this model attacks female model. This model receives 2 additional defends dice against a female model.
Passive Ability - Elusive: If this model benefits from cover, this model cannot be targeted by ranged attacks.
--------------------------------------------------------------

Templeton Hashford, Inventor
COST: 07
HP: 07
M.ATK: 4-9
R.ATK: 0-0
RANGE: 00
DEF: 4-9
WITS: 5-8
MOVE: 6

ABILITIES
Aggressive Ability - Upgrade: Target model in B2B with this model receives 1 additional M.ATK or R.ATK die during its next activation.

--------------------------------------------------------------
Tabitha Jones

.

.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Syndicate content


blog | by Dr. Radut