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CAPTCHA Chaos!: Playtest / Rules 2.6 + RANT

I just lost all my typing work due to a fucking acrobat update so I'll make this rant quick. GET THOSE GODDAMN WIP MONTHLY PNP CONTEST OFF BGG!!! FUCK! That's what BGDF is for! I want to read about people's problems and questions that need answering for a game they have been working on for months and I don't want to wade through all those contest posts. We had 2 whole goddamn entries last month! Is it so much to ask to bring it here?

I've said all that I wanted.

Playtest Bitchfest Rules Change.
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So, this went a lot worse than I ever thought it could be. One of my friends bitched from the end of Round 1 at the new mechanics and scoring which brought the game to a halt, rather than waiting until the end of the game to voice his concerns like a proper playtester should.

He had a major issue with getting 4 words while everyone kept the word they were working on and grabbed 1-3 new words thus giving an advantage to the other players to finish the round while he only gets a single point for the trouble. He wanted at least 3 points for finishing. I explained that 1) He is up a whole word, thus ahead on points PLUS a point. 2) 3 points was ridiculous. Playtesting showed 1 point was more than enough. (He won the game with 8 points over us, 3 from finishing first in each round. Boy did he look stupid when I showed him that after all that bitching and moaning he did from the end of the first round til the end of the game.)

At the end, I asked what they didn't like about the game.
They all voiced opinions and agreed with each other.
I asked what they would do to fix it.
"I dunno, but I didn't like it"

GREAT.

Big frickin help YOU were. It's like naming places to eat and your buddy says, "No" each time. Then you ask, "Well, where DO you want to eat, then?" and he responds with, "I dunno, just not those places." Frustrating. He spent so much time wailing about the problem, he never bothered to think of a solution.

Finally, suggestions came out:

• If a player finishes all his words, the round ends. No bonus points are given. All players who didn't finish, must return their tiles to the pile. All players draw CAPTCHA Sticks until they have 4 Sticks. Sticks from previous rounds cannot be returned.

I REALLY don't know how to feel about this. I think this would really hurt (penalize) all the players rather than give a bonus to the winning player. Playtesting will find out.

• If 2 people complete a word at the same time, the player who hit the timer first, shows his work, shuffles, etc. The second player who completed his word, shows his work. All the other players may look at 1 tile in the pile. If it is a letter they need, they may take it. If not, it is returned to the pile. The aforementioned second player then shuffles.

This was made to cut down on the chaos of hitting the timer, showing work, then starting the timer only to have it immediately stopped again by another player who finished at the same time. Within those precious seconds, players can usually get a peek at 1 or 2 tiles before the second player hits the timer. I find this rule ridiculous and will most likely not add this for future playtesting. The other option was "Even Steven". Both complete, both show. Dump, shuffle, start. I like this idea. It's easy and doesn't bog down the game with more rules.

• Instead of having players align their letters properly (ex: B-A-T-T-E-R-Y) in front of them, my gaming group wanted to allow the letters to be placed any way they choose. If they stop time and the word is incomplete, that player's tiles are gathered up and 1 tile is randomly selected to be returned to the pile and the pile is shuffled. Play resumes.

My gaming group didn't like the idea of taking the time to align their letters correctly in front of them. It took time away from gathering tiles. In a game of dexterity and memory, I think NOT taking the time to have your letters properly spelled detracts from the concept of the game. You are only punishing yourself if you do not take the time to put the tiles in order when you found them. In the heat of the moment, you have to have a clear enough head as well as fast enough hands to achieve your task. I think they are missing the heart of the game by neglecting this. I DO think the rule of returning a tile if the word is misspelled, incomplete, or has additional tiles, is a great addition. They wanted the group to decide what tile is returned. I agreed with them, but ultimately, that will take too much time due to group-think and if one of the tiles isn't a Wild Tile, it might as well be random.

• With the removal of bonus points, there is no need for a timer. When the 4th word is completed, the round ends. Stopping of "time" when completing a word will remain. The timer will be replaced with a bellhop bell.

It speaks for itself. I see no flaw when added with the adjustments above.

• After the bell is rung, all hands must be placed (or slammed, whatever) quickly on the table. After the bell is hit, the player who finished can slap any hand which is still moving. It will be noticeable if the hand is not flat on the table. If the slammed hand is still in motion, a penalty is incurred.

There are a lot of hands still moving after the timer stops. I need to stop this. I don't know what penalty there should be. Possibly when play resumes, the penalty would be something like count 3 "Alligators" as fast as you can before resuming play.

• Erik (the complainer) said he liked the game like it used to be; Fast, dumb fun with a timer and random-ass scoring. He said there were too many rules now. The other group wanted more strategy to it, which is why I added the color-coded difficulty.

I think Erik's just impatient due to the "end of Round 1" incident. Likewise, I'm wondering about the other group. They had no problem with scoring, rules, or the timer, yet my group did. I need more playtesting groups to find out which way I should go with this thing. I really think the interruption at the end of Round 1 ruined any input I could have gotten from it.

Arbitrary Add-on: With all the mention of "tiles" and "the Pile" and "Wild Tile" during rules reading and explanation, I'm thinking of changing the name to "TILE PILE" or "WILD TILE". It's just a thought.

Comments

I think part of the issue you're running into

is from the start this game seems *highly* casual and party game-esque. I mean the initial mock up is a dexterity race the clock to flip stuff over game. This stuff is huge in small packages (you could sell this game in a baggie like banagrams does, for example). But you are testing with what appears to be people who don't regularly buy these types of games.

Is it possible you are getting feedback from the wrong group? It would be like having a group of romance novelists proof read your next scifi novel. They would tell you to make the robots have secret feelings for the mole people, when that doesn't make sense at all.

Just some outside input, and if I'm way off I'm sorry. Just saying, keep in mind not just the feedback your getting, but the source of the feedback, and how their personal gaming history might effect what they feel about what appears to be a very casual game trending towards being more rules heavy (something bad for that market)

It really is a party/family

It really is a party/family game. The new advanced scoring system, I'm hoping, will partially bring it out of the party genre.

His gaming history does and doesn't reflect in his input, which is strange.

He hates clue, monopoly, and apples to apples due to the randomness and lack of skill needed (especially in apples to apples). BUT, he liked my original version of CAPTCHA Chaos... which is basically a game of drawing random tiles to finish a word drawn at random with no strategy and a little physical skill.

I add strategy in word selection and add a few rules to streamline the game and he does like the outcome??? I'm not understanding it either.

My point is why not embrace

My point is why not embrace the party game aspect? It seems like I would have more fun with this game getting drunk with friends than sitting down to have a serrious game session.

Why not take the best aspects and capitalize on those?

I might be getting this all wrong

I might be getting this all wrong, but to add strategy: why don't you keep the word you have build in a round and build the next words over it, like in your own crosswords. Maybe you can give the players the ability to ring the bell when they place a minimum number of letters. All players would score the words placed until then. This would give them the choice of ending their turn right there with some small gainings, hoping for a better deal of letters and trying to block their opponents from coming up with a long word. This would go way out of the Captcha theme to become a real-time simultaneous-action scrabble, but whatheheck!

Keep thinking!

PS your game reminds me of Ubongo :)

innuendo wrote:My point is

innuendo wrote:
My point is why not embrace the party game aspect? It seems like I would have more fun with this game getting drunk with friends than sitting down to have a serious game session.

Why not take the best aspects and capitalize on those?

I have. It was my first version of the game. Simple scoring and simple rules. The first group said it was great, but lacked substance to keep them coming back for more. The latest edition gave them what they wanted. Erik, of my gaming group, wanted it simple like it once was but contradicts himself since he hates apples to apples.

Pastor_Mora wrote:
I might be getting this all wrong, but to add strategy: why don't you keep the word you have build in a round and build the next words over it, like in your own crosswords. Maybe you can give the players the ability to ring the bell when they place a minimum number of letters. All players would score the words placed until then. This would give them the choice of ending their turn right there with some small gainings, hoping for a better deal of letters and trying to block their opponents from coming up with a long word. This would go way out of the Captcha theme to become a real-time simultaneous-action scrabble, but whatheheck!
Keep thinking!

PS your game reminds me of Ubongo :)

Oh, I get it. You place the stick over one of the letters that the finished word shares and that is basically a free letter. it's interesting, I'll give you that. I may introduce it if this game starts to stagnate. It does seem a bit like ubongo. Thanks for mentioning it! I never noticed!

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