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Game #8/12 - Rendezvous over Triton - Broker deals across the solar system in the name of the British Empire

rot - europa
rot - in game
rot - moon
rot - player
rot - rocket
rot - pluto

Rendezvous over Triton

An 18 card PnP game for 2-4 players about travelling across the solar system brokering deal to better your financial position all in the name of Queen Victoria XII.

Files for playing:
Rules:
http://www.mediafire.com/file/8l116378h1ywv1h/rendezvous_over_triton_rul...

Cards:
http://www.mediafire.com/file/73q8xcji257m6vc/rendezvous_over_triton_car...

Additional resources needed:
9 Discs/player (money)
2 Cubes/player (for tracking)
1 Ship token

Game play:
The aim of the game is to have the most money invested in HMRS Endeavour. The game is played in turns. Each turn the player draws two, double sided location cards and then places them in sequence from the current location card. The player choose the order and the side of the placement in order to optimise the actions they want to activate. Then as the ship travels from the current location to the next location the matched actions are executed.

Actions include:
• Gathering Intelligence. This is used to active black market actions.
• Training. This is used to improve actions you execute.
• Strike a Deal. This is used to increase your money.
• Invest in the Rocket. This is how you win the game.

Instead of executing the matched actions, you can spend the intelligence you have gathered to execute a black market action. These allow you to spoil another player’s deal, improve your own deal, or to cash out of a deal early. The cost of executing a black market action is that the location banishes the Endeavour from its orbit.

The game ends when 1 player has an undefeatable investment in HMRS Endeavour.

Reflection:
Designing Rendezvous over Triton was really quite special as towards the end of the development we welcomed our third child ‘Isabelle’. Since I knew sleepless nights were to return this month I cheated a little bit with this one. The main mechanic of linking planets by matching symbols to create actions was something I had used in a space game before. I had built a prototype of a 4x space game which used this mechanic, and I really liked this mechanic, but the rest of that game never really delivered the experience I wanted. So when I started this development, I really wanted to bring that mechanic back and this help speed up development a little bit.

The rest of this game was new to me. Originally I was thinking of going for a traditional sci-fi space theme, but having done that for The Skurge, I had the need to move away from that and settled on a semi-steam punk theme.

Anyway, I'd love to hear how others feel it plays.

If you're curious, here's the link to the other game so far:
Game#7: “Hand2Hand”
cards: http://www.mediafire.com/file/0bjs2mylwjw3zgr/hand2hand_cards_01.pdf/file
rules: http://www.mediafire.com/file/jc1tl6ih1dd0w76/hand2hand_rules_01.pdf/file

Game#6: “The Skurge”
cards: https://www.mediafire.com/file/tin84rd8qcgrjfd/the_skurge_cards_01.pdf/file
rules: https://www.mediafire.com/file/kqradtyxjv8oc61/the_skurge_rules_01.pdf/file

Game#5: “Green, Chems & Steel”
cards: https://www.mediafire.com/file/5g4t1pz6084v80b/money_drugs+guns_cards_03...
rules: https://www.mediafire.com/file/5u9ezmwc877ftto/money_drugs+guns_rules_02...

Game#4: “Those Magnificent Men”
cards: https://www.mediafire.com/file/q2bptjpkqgx2r34/those_magnificent_men_car...
rules: https://www.mediafire.com/file/62ifvf6ihzlv3ui/those_magnificent_men_rul...

Game#3: “Anisoptera”
cards: https://www.mediafire.com/file/3eznffiwsg6la9d/anisoptera_cards_01.pdf/file
rules: https://www.mediafire.com/file/yltl0cu438mtzc1/anisoptera_rules_02.pdf/file

Game#2: “Dyadic”
cards: https://www.mediafire.com/file/bhceed33r1za0d5/dyadic_cards_01.pdf/file
rules: https://www.mediafire.com/file/xevx4z5jll69ae2/dyadic_rules_01.pdf/file

Game#1: “Gene Dreams”
cards: https://www.mediafire.com/file/gnoyog6ylt5qtrz/gene_dreams_cards_05.pdf/...
rules: https://www.mediafire.com/file/opo9fv2mda5nuid/gene_dreams_rules_04.pdf/...

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blog | by Dr. Radut