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Play Test

Play test for my new games L33Ts didnt go too well on the weekend.
Mechanics kind of worked but the game ended up in a look where everyone was just claiming money and nothing else was really happening.
The game went over 40 mins and there was simply too many cards and not enough resource tokens (money).
Spent the weekend trying to fix it and it was mostly a re-write.
So spending some of today at work re writing the rules and adjusting a lot of the cards.

Goals:

150 cards and less.
No tokens or tiles.
Descriptions on cards to be SIMPLE (small sentences and just numbers)

Comments

Playtesting

Sounds like your game fell a bit short of your expectations. I'm sure that most of us here know exactly the same kind of feelings you must have felt after that. Playtesting may be rough at times, but it's absolutely essential, for the good of the game, that you playtest and workshop your creations as much as possible.

Stick with it, persist through these "rough spots," and your game will come out of it all much better off. Best of success to you, ZamjoBrash! :D

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