Skip to Content

Quest Adventure Cards - Second Edition: The Tarot

Well I have been researching the Tarot... Is it because I believe in the occult? No! :P

They say that "the cards" tell a story when you are using cards for a Tarot reading... And I have been wanting to take the Second Edition of Quest AC to another level. Specifically I want the game to be about "Story-Telling" as opposed to traditional Questing (Dungeon & Dragons, Dungeon Crawler, etc.)

The First Edition was *different* in that it wasn't about dualing or combat, it was about collecting cards to complete quests. Enough said about the First Edition.

What I want in the Second Edition of the game is to infuse the game with a VERY flexible mechanic to arranging the cards that you use to tell your story. And I believe research into Tarot reading will help in changing my ways of thinking.

Already I *love* the concept of the *Spread*! Instead of the game being only one type of *Spread*, I could design various spreads which could be randomly selected at the beginning of a game. Then players try to resolve the spread and tell the story that goes with it.

Obviously they will not match 100% True Tarot spreads. They may look similar but have more constraints (as an example)...

But I think ultimately, what I can learn about the Tarot will help in designing a more appealing Second Edition of Quest Adventure Cards, namely a game ALL about Story-Telling! The Tarot is FILLED with all kinds of good stuff relating to story-telling. I hope I can learn more about readings and how the various features of the Tarot could be used in a game such as Quest AC 2.



This reminds me of the cards for dixit. Cards with pictures where you try and match to a phrase. How will you implement it into your first edition though?


The First Edition will remain AS-IS. It will NOT be compatible with the Second Edition... The First Edition is in itself a complete game and is sold by separate booster packs.

Quest AC 2 will be another game in itself - but with the plan for expansions. This will also be a part of Stretch Goals (additional cards and sets).

The games will play very differently (and obviously be incompatible with each other)...


Ok. I was hoping they weren't compatible because I could see the impending disaster if you tried to make them work.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Syndicate content

blog | by Dr. Radut