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Recent screencasts (August 17)

I don't post individual links to my "Game Design" YouTube channel here, so I list the most recent screencasts instead.

Little choices can make a big difference in design
I try to illustrate how seemingly small choices can make a big difference to a game design.

Nuts & Bolts: The Co-op "Fail Mechanic"
I explain why I call co-ops with one winner a "fail-mechanic." With some players it just won't work.

Strategies to Respond to the "Eight Awful Truths" of game marketing
Original Awful Truths are at

13 "Laws" of Game Design
Like many "laws", these are more strong probabilities than absolutes.

Play to win? Nope.
Pundits have sometimes been slow on the uptake, but it will come as no surprise to game players that playing to win is not the objective of many players. Keep that in mind when you design your games.

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blog | by Dr. Radut