Skip to Content
 

Six words about chance/randomness in games

According to tweetdeck, one of the trending:worldwide topics on twitter not so long ago was six word stories. In the past several months I've asked people to say six words about game design, programming, wargames, stories in games, casual games, innovation (and plagiarism) in games, and zombie games.

This time the challenge is this: say six (interesting or amusing) words about chance/randomness in games.

Comments

Need some randomness, JUST

Need some randomness, JUST NOT DICE!

Randomness, for interesting

Randomness, for interesting situations; not outcomes.

Mother-&*%$ing god-$@*& blue shell

Mother-&*%$ing god-$@*& blue shell

More...

I used to hate dice games.
Chance provides a form of surprise.
Cards are more manageable than dice.
The dice leave your ego alone.
Egos are not involved, with dice.
No chance/randomness, two players: mostly puzzle.

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Syndicate content


blog | by Dr. Radut