I posted my proto-type of my game over at Board Game Geek today for peer review and input...
http://www.boardgamegeek.com/boardgame/41430
Hope someone gets a chance to give me feedback!
James
I posted my proto-type of my game over at Board Game Geek today for peer review and input...
http://www.boardgamegeek.com/boardgame/41430
Hope someone gets a chance to give me feedback!
James
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Comments
Suppose more details would help
I suppose I should give a bit more details then just a link. Sorry didn't know this would show up on the right for everyone to see... :)
“Those Pesky Humans” game attempts to turn the table and let you play the role of the Monsters (one player) who are fighting off the annoying Humans (team of other players) who keep invading your home (dungeon). The Monsters side lays out (not random) their home in such a way as to help protect their valuables and dispatch these pesky trespassers as quickly as possible. The Human’s goal is to get rich by collecting 3 gems and exiting the dungeon alive.
The game is playable solo or against one or a team of your “friends”. It is highly re-playable due to the random dungeon tile design and the variety of Avatars and abilities you may choose to play as. Mechanics are simple to keep the pace moving quickly.
DESIGN CONCEPT
Unlike some other dungeon crawl style games, Pesky Humans attempts to reduce the randomness of the game and introduce strategy wherever it can. For example the room tiles though initially chosen in a batch at random are actually placed on the table by the player playing the monsters. So there is strategy in laying out the tiles. This is also true for the resources and doors that are placed in the rooms. The Monster player is in effect the dungeon designer for the start of the game. Then the decks are designed to help add strategy by including action and reaction cards versus any loot or equipment. Also, each player’s Avatar has several abilities that can be played only once per game but only 3 out of 6 are chosen to be played in any game.
GOAL / WINNING
To win the game either all the Human Avatars are killed (Monsters Win) or the 3 magical gem token are found (Human Win).
If the Monster Avatar dies, this is not a win, it just respawns fresh at the starting location.
Playtesting
I've added my game to http://www.Playtesters.Net for anyone to setup a session to playtest the game. This new site helps get designers and players together. Check it out.
James
http://www.rpgshop.com
Your game.
This is just a little constructive criticism so please take no offense. From your description of your game, it sounds like you will limit your audience to just the niche crowd. If that's what your going for, I wish you the best of luck. Me personaly I wont settle for only a small portion of the board game market, I want it all. Good luck to both of us.
No offense taken and I
No offense taken and I appreciate the input... what niche did you see as the issue? Fantasy RPG niche?
James
http://www.PlayTesters.net