Skip to Content
 

Blogs

SpellMasters — Re-think

While I was under the impression that this design was at 80%... I may need to re-think that a bit. I was planning to write a "book" to complete the amount of "Monsters" available to play against. However I realized that this might be GREAT for the "Players", it's not really great for me! Hmm...

What can I possibly mean? Well I was leaning towards a D&D component like a "Monster Compendium" with over 200+ Monsters to battle. But I realized two (2) things:

1. The Book may be too much for first time players.

Sold out!

Just wanted to put somewhere that I just sold out of my Darkness & Light expansion, which is exciting and also a little sad. And also maybe saying I could've put up a smaller holiday discount than I did :) There are still a dozen or so copies available at the distributor I'm using, but that's it.

The print run was only 768 units because I really didn't think I could sell 1000, but that was before COVID drove everyone into their houses with their kids..

Merry Christmas

Merry Christmas everyone. Hope you have all had a Fruitful year. God Bless

New Game: Animal Houses

Animal Houses - PnP Version

I purchased a set of 6 Woodland Creatures Dice from The Game Crafter not too long ago, and decided to use them to make a game for my twin nephews (age 7).

Ladies and Gentlemen, I bring to you Let-Off Studios' ANIMAL HOUSE(S)!

Last Update: 25 Dec 2020

Download this ZIP for all files needed to play the game:
https://let-off.neocities.org/games/losah/losah.zip

Separate instructions available for download as a PDF here:
https://let-off.neocities.org/games/losah/animal-houses.pdf

New Game Design Contest at The Game Crafter - The Solo Duo Challenge

The Game Crafter - Board Game Design Contest - Solo Duo Challenge

We’re excited to be partnering with the Board Game Design Lab for the Solo Duo challenge, where you need to make a game that plays with 1 or 2 players. Learn more at https://www.thegamecrafter.com/contests/solo-duo-challenge

Planes of Aria — Introduction of a NEW design

The "working" title of this game was called "Titans" and I had been working with a Swiss Toy Designer a few years ago. Anyways he deleted the forum we had been working on the design of "Titans" and had gone MIA.

I now got some *NEW ideas* for the game after watching a The Dice Tower video from the game Labyrinth. Yeah I'm not at all impressed with that game but it did introduce a "fantastic" mechanic, namely moving of TILES. That's when I got my inspiration...

Game #10/12 - LEO (400-800km) - Compete against orbiting spacecraft controllers to obtain the most science.

leo - play

LEO (400-800km)

An 18 card PnP game for 1-4 players about competitively operating a Low Earth Orbit spacecraft to obtain the most science.

Files for playing:
Rules:
http://www.mediafire.com/file/itm3f4oihqpabkj/leo_rules_01.pdf/file

Cards:
http://www.mediafire.com/file/4csz9lhfgcsx33b/leo_cards_01.pdf/file

Additional resources needed:
1 Pawn/player
4 Cubes/player (score, fuel & battery tracking)
2 Black Cubes/player (defects)
3 Black Cubes (eclipse markers)
3 Green Cubes/player (science)
3 Orange Cubes/player (images)

Game play:

Game #9/12 - Reactor No.4 - Rescue your comrades and perform well enough to avoid being sent to the Gulag!

rn4 - play

ReactorNo.4

An 18 card PnP game for 1-4 players about coping with a major disaster at a Soviet Nuclear Power Plant.

Files for playing:
Rules:
http://www.mediafire.com/file/2lwaadn3qpxel9s/reactpr_no4_rules_01.pdf/file

Cards:
http://www.mediafire.com/file/n4ix01j0ljqdno0/reactor_no4_cards_01.pdf/file

Additional resources needed:
1 D6
1 Cube/player (VP tracking)
1 Black cube (disappointment tracking)
1 Pawn/player
8 Green Cubes (radiation)
9 Blue Cubes (water)
9 Orange Cubes (fire)
10 Pink Cubes (comrades)

Game play:

Large update

On December 7, 2020 I will be giving you all another large update for Dymino Monsters.

Stay tuned.

Bows respectively;

Jesse

Monster Keep — The Next Generation

Well I have been working on "Monster Keep" (MK) yet again... Thinking about the game, the deck size, the deck construction, and strategies surrounding these elements in the game.

So my original idea was to feature fifteen (15) monster cards that could be used in a multi-round mathematical contest. The earlier concept made me to make a pyramid of different "paths" allowing more than one path to victory.

Syndicate content


by Dr. Radut