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Triptych 14 Three Subjects in One Blog Post

Three Subjects in One Blog Post

• Consequence and Reward in Games
• Chinese Britannia
• Ignoring History OR Can you function if you try not to offend anyone?

Never Give In dev diary #2

SQimage01.jpg

OK so second dev diary. See #1 for concept; this one is about my first playtest.

key:
AD - Admiral player
OP - Operations officer player
WC - Wing commander player

I wasn't sure where to start with testing, but I've noticed that I tend to spin ideas round and round in my head and get attached to them, only to find they don't work when it comes to applying them - so I figured jump straight in and see what works; that way the unworkable ideas won't have time to take root. This blog will go through the system I used to work up a first playable version: v0.1

The map

Re-order!

I'm just happy.. I got a re-order from Indie Press Revolution, as they're down to 6 units (out of 48 originally sent). 10% of my new print run is spoken for :)

Oh, in other news that nobody cares about, I got a new job in a new city, and I'll be unlikely to design many more new games in the future just because (I hope) I'll be too busy and engaged at the office. I do still need to finish writing Ice & Flame, of course, since I already Kickstarted it :)

Never Give In dev diary #1

Hello blog

What's this?
This is a dev-diary blog I've decided to start keeping about a game I'm trying to design. I'm hoping that by codifying and recording thoughts here it will encourage me to be more disciplined about working steadily on the project. I'm also trying to get the ideas for the game away from my internal monologue and into the outside world so, while I don't really expect anyone will read this except me, if you're interested in anything you see please feel free to comment.

What's the game concept?

My Heart of The Knight game

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Heart of the Knight

On April 4, 2020, I had designed a solitaire puzzle game with 12 cards and 1 knight miniature. I sent out 10 of those games to friends and family. Of those friends, they are game designers and author.

July 6, 2020

My nephew and his teacher were at my nephew's grand parents house for dinner.

The teacher had asked my nephew if I had come up with any new games. My nephew replied ,"Yes, in fact he has. I'll show you after dinner".

My nephew had told his teacher how to play the game. He played twice and asked my nephew, "Do you think your uncle will copy some more games?"

OverRealm - Buff me baby one more time

Stallagrowth - Rock Smash

Hey everyone!

In my previous blog post, I discussed that my card game OverRealm is modeled after the video game Pokémon, and seeks to fix all of that game’s excessive complexity while maintaining (or exceeding!) all of the interesting decision making. However, OverRealm is not the first game to attempt this.

David Sirlin’s Kongai is a fixed Pokémon.

OverRealm - New design, borrowed name

Hey everyone!

My previous game design named OverRealm had enough serious core design issues that I ended up scraping it entirely (well, everything except the name). Its blend of playing monsters akin to Magic: the Gathering and simultaneous action selection never came together in a satisfying way.

Game #5/12 - Green, Chems & Steel - a cyberpunk reverse engine builder

mdg - location sample 3

Money, Drugs & Guns

An 18 card reverse engine builder game for 2-4 players about eliminating synthetic beings.

As an agent for hire you’re tasked with expiring a number of Synthetic beings known to be operating in the City.

During the game you will visit locations and perform tasks in the most optimum order to bring in more Synthetics than the other agents.

Files for playing:
Rules:
https://www.mediafire.com/file/5u9ezmwc877ftto/money_drugs+guns_rules_01...

Cards:
https://www.mediafire.com/file/5g4t1pz6084v80b/money_drugs+guns_cards_01...

Play Window Pains on TTS

Window Pains is available on Table Top Simulator's Workshop for free as of now!

I hope you can enjoy it with someone from a distance now.

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by Dr. Radut