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New Raffle For $100 Gift Card to The Game Crafter!

Several people have asked us to add a raffle to the current Indiegogo Shrink Wrap campaign we’re running. So we’ve added one to see how it goes!

To participate, you need to purchase the new perk called “1 Entry: $100 Gift Card Raffle”. For each $5 Entry perk you purchase, you get 1 entry into the raffle. The winner will be selected/announced when the campaign ends!
(if there are lots of people participating in this raffle, we may add additional raffles!) Let the fun begin… good luck!

Click here to visit our campaign page

PS - please share this raffle with anyone you think may be interested! We are only $1108 from our $7000 Shrink Wrap Goal!!! Woohoo!

Where Reluctant Pirates Bury Their Treasure

Tonight, I ended up over on the ReluctantPirateGames blog site, after finding it while not looking for it. After browsing it for a bit, I heartily recommend it.

My first encounter with it was a Terra Neo encounter. The "good news and the better news," the blog headline proclaimed (though worded a bit differently). To be honest, it was those big hex tile looking things that caught my eye. Yet, it was the blog, itself, that ultimately impressed me the most.

Sovereign Chess Rule Change

Recently, I made a small change to the rules of Sovereign Chess, based on some players' feedback about rule simplicity and symmetry of gameplay. On BGDF, I know that all of you care about receiving input from others to eventually make a more quality gaming experience.

You can follow more about the process here: http://bit.ly/GRAYMATTERS

New Soldier Miniatures at The Game Crafter

Soldier Miniatures at The Game Crafter

The Game Crafter is happy to announce that we now carry some modern day heroes with our special forces collection of soldier miniatures.

4th solo playtest

After a rather large overhaul since the last solo playtest (both rules and components), I finally got the game to the point of solo testing it again last night. The really good thing about this game is it is fully playable solo so I can tweak and fix a lot of stuff before ever revealing anything to a game group.

Danger danger

As many of you may know I'm making an RTS type board game. And the other day I was testing and found the beginning took too long. So, I thought maybe taking out the builder (the unit that allows you to create buildings) would make it a lot faster. Am I delusional and naive or is it okay to take out one of the most critical and basic unit? I was thinking that the player instead could pick where he wanted the building. Of course there would be a meridian line of somesort that wouldn't allow you to build in your enemies territory but this has been troubling me

Critique, criticize, comment!

Testing tonight

Going to run some combat testing tonight. See how everything balances out (again). Should be fun. I am getting close to balancing everything out. With every character being different it is quite the task. Each character has specific effects on the economy, combat, movement, and troop recovery. Then balancing out how the town/castles effect the economy and combat. The the balancing of how territory control also effects troop recovery and economy. AH!

#ProtoPlayPhoto

What is #ProtoPlayPhoto?

#ProtoPlayPhoto is a twitter hashtag for labeling tweets that include photographs of game prototypes being played. It makes these tweets and photos easier for the community to find, and allows them to be aggregated within a webpage like http://sugarpillstudios.com/protoplayphoto.

Why is #ProtoPlayPhoto?

Here are the three main reasons I'm advocating people tweet prototype photos with this hashtag:

1) Creativity

Back at it.

After a long hiatus due to the loss of the paper work that contained all my rule systems I am back. I was pretty disheartened when those papers got lost but I am over it and back to working on this game. Have some new ideas and hope to bust out a playable version soon.

Vote for our next new product on Indiegogo!

The Game Crafter's New Products & Shrink Wrapping Campaign at Indiegogo

We have received a ton of feedback and support from The Game Crafter community about our Shrink Wrap & New Product Campaign on Indiegogo. We’ve listened to your suggestions and made changes to the perks and stretch goals so that you have more control over what new products are released. There are 17 days left so we still have some time to work together and reach all of the goals!

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by Dr. Radut