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Free Paper & Chipboard Products for Game Designers - (ONLY November 8th @ 8am-5pm CT)

The Game Crafter is giving away a bunch of miscellaneous paper and chipboard products because we don’t need them. We think game designers will love using these for prototyping and it’s a much better option than just sending them to recycling! (We will be bringing a bunch of other blank stuff to give away at Protospiel Madison too! So be sure to get your tickets to go to that.)

New Game Pieces Available: Roosters & Henhouses


The Game Crafter has added more game pieces to our online parts shop! You’ll have the start of your very own gaming barnyard with these new henhouses and roosters. The roosters come in 5 colors and the henhouses come in 6.

Component Studio Tutorial: How to change a color of an icon via variable

Aaron Gresham, (aka "Tomrel" in The Game Crafter chat channel), created a new Component Studio tutorial that shows how to change a color of an icon with a variable.

The full tutorial is available at

If you've never used before, it's a app created by The Game Crafter that rapidly speeds up development of new tabletop games. There is a 3-day trial when you signup and if you use promo code "firstk" you'll get 50% off the paid subscription.

BGDL 39 - Daniel Aronson: Graphic Design and Its Effect on the Player Experience

Daniel Aronson, professional graphic designer and game designer, discusses the importance of being intentional with all the graphic design in your game. We talk fonts, color choices, layouts, branding, and more in this information full episode.

Check it out here:

New Game Pieces Available: Thick Halma Pawns

The Game Crafter - New Game Pieces Available: Thick Halma Pawns

New game pieces in our online parts shop! This time, we've added a new style of Halma Pawn (Thick) and they are really nice. There are 7 different colors and they're available here.

GameCon (Post 5) - Micro Strategy Games

If you've checked out my other blogposts about GameCon, you know the premise is players are attendees at a gaming convention, visiting publisher booths, and playing short micro-games that take anywhere from 30 seconds to 3 minutes to play.

There are 3 genres of micro-games, each with unique setup and rules: Dexterity, Party/Social Deduction, and Strategy.

The Dexterity and Party/Social Deduction games have been relatively (keyword) simple to design and develop, at least compared to the strategy games.

Manhattan Project Dice Challenge Winners

The Game Crafter - The Manhattan Project Dice Challenge 2017

For the first time in our history, we have 2 winners to a challenge. Normally, this would not be allowed, but because it is for a potential publishing deal for both winners we decided to allow it.

Congratulations to both The Dice Game and War Machine. Both have won all the prizes associated with this contest.

Small Stout Box - New Product Bounty

The Game Crafter - Small Stout Box Product Bounty

Do you want more box sizes at The Game Crafter? If so, we need your help. This is our first attempt at using the new Product Bounty system where game designers in our community can help fund development of new products they want us to offer.

Luke Gygax Testimonial Video

Tabletop Events - Tabletop Game Convention Management

Luke Gygax is the President & CEO of Gary Con ( In this video testimonial, Luke talks about their positive experience with Tabletop Events, the features they love, and the 5 star rating they give to both the application and our service. If you run a tabletop game convention be sure to watch this!

Designing Stock Market Games

Buying and selling stocks is fundamentally predicated on a forecast of how well the company is going to prosper in the future. In olden days this was based on the price to earnings ratio, where you wanted to pay not more than 15 times the annual dividend you would expect to get. Nowadays some companies do not pay dividends, so it can be based on your expectation of how much the stock price is going to rise or fall,

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by Dr. Radut