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Design proposal for virtual cards

I've added a new video demo for Global GameSpace. This time, I'm looking at cards - a simple way to build them, and how to interact with and stack them. Let me know what you think!

http://www.globalgamespace.org/index.php/blog/cards-items-27-37/

Rulebook Blogpost: Movement

Rulebook Blogpost: Movement

"The active unit may perform up to one movement action per turn, by spending one of its available actions. When moving, the whole unit must move – it is not possible to leave a die behind. The only exception are exhausted dice, which are ignored when moving..."

Another blogpost is online: Moving Dice

http://godsandminions.com/blog/gods-minions/movement

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Cooperative games

I recently listened to episode #16 of the “Ludology” podcast, about cooperative games. As usual the discussion between Ryan Sturm and Geoff Englestein was quite interesting. And it made me reflect again on a cooperative game I designed recently and played several times, but which I put aside because it doesn’t work suitably.

Decisions Do's and Don'ts

Matthew Rodgers post made me think of Matt Leacock's video about what went into creating Pandemic. If you have 50 minutes its definitely worth a watch. For those that don't have the time, reproduced here are the =Decision= do's and don'ts.

Blog: First Post

Greetings all of BGDF (and those that arn't). I will be adding a few blogs of interesting and helpful notes I have taken for creating games. While I am guilty of not following these notes always, they are very helpful for making interesting games.

So lets get started.

Rulebook Blogpost: Activation & Actions

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Activation & Actions (Rulebook Chapter 11)

"During the action phase, the active player can activate units under his control on the battlefield one by one and perform actions with each of them. Once activated, the player may perform up to two actions. Any unit may perform any kind of action only once per turn..."

Slowly its getting interesting: The next chapter of the rulebook shows us how to activate units and what these can do during a turn (Rulebook Chapter 11).

http://godsandminions.com/blog/gods-minions/activation-actions

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Making Choices

Reposted from my blog at mrwgames.com:

“The game plays you” is a complaint that seems to come up fairly often and one that I think that comes down to meaningful choices in the game. A game with few meaningful choices will often feel like it’s in charge and there’s no real choice for you to make. Lack of meaningful choices is usually due to either false distinctions or strictly dominant strategies.

Test Blog

Rulebook Blogpost: Deploying Dice

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Deploying Dice (Rulebook Chapter 10)

"During a players deployment phase, he may bring new dice from his reserves into play by performing a deployment action. All dice, regardless of their type are brought into play this way..."

Freshly blogged: Learn how to unleash dice onto the battlefield during the Deployment Phase (Rulebook Chapter 10)

http://godsandminions.com/blog/gods-minions/deploying-dice

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Rulebook Blogpost: The Support Phase

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The Support Phase (Rulebook Chapter 9)

"During the support phase of the active players turn, he may assign up to one single dice from his reserves as worker by moving it to his support zone. Assigning dice this way is a special action that has nothing to do with dice already in play. Once assigned – the die serves a different purpose for ..."

The new rulebook blogpost explains how to assign dice as workers by moving them from reserves to the support zone.

http://godsandminions.com/blog/gods-minions/support-phase

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by Dr. Radut