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6 words about wargames

According to tweetdeck, one of the trending:worldwide topics on twitter is 6 word stories.

I've asked for 6 words about game designers and 6 about programmers in the past, with interesting results. Now I want to ask about a type of game.

Can you say in 6 words what makes wargames interesting--or not? (And you'll have to decide what "wargames" are.)

Myth based game

"Sillly"

A young friend of mine asked me if I was interested in going to a mutual friend's house one evening to play Munchkin. There were several reasons I could not, but one was "it's too silly". Munchkin is a deliberately silly game. This is amusing for a little while, but after that it just gets in the way.

Yet, when I was playtesting one of my zombie games I said to the players, "it's a silly zombie game after all". But the silliness is of a different kind, and I asked myself what made the difference.

Virtual Board 2.01 Beta Update

Virtual Board 2.01 Beta - Preview

Hi All,

Thanks for all of those who submitted their comments, you are greatly contributing to make Virtual Board a useful software for game designers and trading card games fans. After some days of hard work on this project I came up with a new update, several bugs were corrected and some improvements were added, you'll notice them right away on this new release.

Some of the improvements are:
1. Context popup menu for cards. This feature presents a list of all actions available for a card in a user-friendly presentation.

A Nice Review

Nitro Dice finally got a positive review. Ok there was other but they were more middle of the road.

http://fathergeek.com/reviews/nitro-dice/

and it’s extensive coving rules (he made a few small errors), game play, components, and art. Art is the only problem he had with it and its understandable, he has young children and the art is kind of PG.

November 2011 Miscellany

Miscellaneous thoughts:

There is a longer version of my blog post "Too Many Choices?", called "How Many Choices are Too Many" on Gamasutra.com. http://gamasutra.com/blogs/LewisPulsipher/20111025/8731/How_Many_Choices...

**
Dragon Rage was recently near the top of "The Hoteness" on Boardgamegeek (#3 that I saw), MUCH to my surprise given the niche nature of the game. I was even more surprised, when I switched to the "Thematic" sub-section, that it wasn't in The Hotness at all. If Dragon Rage isn't a thematic game, what is?

How to Play on Virtual Board

I appologize to everyone because this is what I should had posted first, please take a quick look at this manual and hope it answers several of your questions.... Send me your feedback, I'm listening to every comment you've made.

http://www.imcsoftwarefactory.com/imc_documents/HowToPlayonVirtualBoard.pdf

Thanks!

My work on Grim Tales

This is a picture of the drawing of a character I made with stats. I've upgraded the rules somewhat, and have a basic idea of how they work. I also found a couple willing people to help me playtest. I already promised the first one to help me out seriously to get the first printed version for free (if and when that ever happens. =D). Anyhow...

The basic rules as of now are like this...

4d6... (optional 1d6 of different color to add 1/2 the roll for purposes of anti-cheating.)

How to Build Custom Decks on Virtual Board

Hi All,

Thanks for all of those who shown interest on Virtual Board, on this entry I'm posting a "How to Build Custom Decks" on Virtual Board, so if you already have som images of your projects you will be able to test them inside Virtual Board.

To download the how to click on below link:

http://www.imcsoftwarefactory.com/imc_documents/HowToBuildDecks.pdf

Thanks for your comments...

Virtual Board for Card Games

Virtual Board 2.00 Beta - Preview

Hi All,

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by Dr. Radut