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prototype

made my first prototype. found many flaws, and got some great new ideas! i can see the importance of testing, rebuilding, rewriting, and re testing! i think i have a good thing going.

Book contract

As some of you know, I recently signed a contract with McFarland & Co, Publishers, for a book about learning to design (video) games. I have just finished the "next-to-final" draft, which is being commented on by some people, and will need to submit the final draft by Oct 15. With luck it will be available next year. (Keep in mind how long these things can take.)

games

I have a couple of games in my head, which i feel, are good ideas. i have written overviews for both, and started on a board design for one. i am very poor, and have no way of funding anything! oh well...i will keep ideas flowing for now, and see what happens.

test

test

A really big playtest failure

"Playtesting is sovereign", I like to say to students. But it has taken a long time for videogame companies to recognize this, and there're still examples of complete failures to do playtesting right even when they play test.

Celevale-A world of opportunities- Well it will be.

I have started this blog to get the communities help with a game I am making and to get feed back before I go test it. My game is set in a world that has been shattered by a evil exiled from the realm of the High Gods this evil ended up crashing into a planet and shattering, these shards were found by the surviving man.

How long it takes

Gamers are often surprised at how long it takes for games to be published. Mayfair recently published a game that one of the principles thought they had had for eight years. Once I decided to revise the Britannia took three years to revise it and get it published. The Dragon Rage reissue took a similar time, though much of that was because it was a startup publisher. I have a game with Mayfair now that they originally saw it PrezCon 2008, if I recall correctly.

Games of Interest from the 1000-Year Game Design Challenge

This being my first blog entry here at BGDF (hello world), I'll keep it short. I just went through all the entries posted so far for the 1000-Year Game Design Challenge, and posted links to my favorites, along with brief comments. Enjoy:

http://nickbentley.posterous.com/games-of-interest-from-the-1000-year-ga...

Theory Behind the Game Part 6

In the previous posts (part 1, part 2, part 3, part 4, and part 5) we addressed the technical and philosophical concepts behind Dog Fight: Starship Edition. Ideas are still being developed. The game itself continues to expand while we also search for a publisher. There are also plans for the distant future of the game and for the near future of the business model.

3rd World Revolt

I'm trying to design a game but am having some difficulties. My basic idea is an unstable 3rd world country. There is two sides one side that is trying to join together all the cities and establish a government and the guerilla side thats goal is to destroy roads and cities and prevent the countries unity. I started out simple with hexes, three terrain types, as city, flat, and mountain. Mountain which you can't travel through. So far I'm only using one type of military unit like in Risk. And resource caravans to build roads and supply cities.

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by Dr. Radut