Skip to Content
 

Blogs

Trading Card Games vs ...

The trading card game (TCG) concept still seems foreign to many board gamers and casual gamers. That's a bit surprising, especially considering how the first major TCG success on the market is still going strong. Why would you choose a trading card game over a different type of game? Ultimately I think it's a matter of control, but some other differences also seem to make their mark on the experience.

Free Booth Space At Gen Con

As usual, The Game Crafter will be running its booth at Gen Con. However, this year instead of taking your games we're taking you!

No Sales Copies

I have been looking forward to having Nitro Dice released at Origins 2011 for some time. Due to a delay with the printer it looks like we won’t have sales copies available :( so the people pre-ordering will be the first to get their copies. They might even have them before I get my copies depending on the speed of their local post office.

We will still have demo copies so those that are interested can at least try it out. If you are curious stop by the Minion games booth (#129) or in the open gaming area in the evenings where we will be demoing it.

Design Diary

My design diary for Nitro Dice Street Racing has been posted at BGG. Those of you that have read my posts over the years probably have heard bits and pieces of the story. If you’re interested in the whole shebang here it is.

http://www.boardgamegeek.com/blogpost/2237/designer-diary-nitro-dice-a-l...

For Science!!! Artistic design

I am planning on having a copy of For Science!!! ready on The Game Crafter at some point (hopefully by December), and have started pondering artistic design. The game is supposed to be very nerdy and science themed (the board is an international space ship for research), and I want that to come through.

However, for now I want to avoid hiring an artist, which means the designs can't be too complex. First of all, I think the “o” in For, rather than being a standard letter, will be a no-alien sign (like, a standard looking alien with a circle around it and a line through it).

Arcana Victoriana: Finally! A successful play test!

Play Test of Arcana Victoriana

After play testing AV twice today, I made some headway.
Strengthening Ranged helped.
Lowering Defense helped.

Rules we played by:
3 Fate Coins were given. They were used to either add a die to attack or Gear Down your difficulty to hit.
Fate Coins do not replenish.
Initiative is rolled after every round.
While engaged in combat, you may leave combat at half speed without provoking a model's attack.
While engaged by 2 enemy models, you cannot move.
Charging a model allows you to move at 1.5x speed. Example: Mov 5+2.5= Charge distance of 7.5

Con Sponsorship Wins Again

DSCF0158.jpg

Toren and crew, of Ice Pack Games are back from Balticon where they promoted a half dozen of their own games, and a bunch of games from other members of the TGC community. Ice Pack Games is the second member of our community to take us up on our offer to sponsor designers to go to small cons around the world.

ULTIMATE FOOTBALL

Hello Folks, This is my first BLOG entry. I am a game designer. I guess I can call myself that after winning the Game Design Contest at KublaCon this year (2011).

My game is Ultimate Football. I am currently, doing some editing, (Typos) and will be submitting it to Z-Man Games to see if they will publish. It is designed around Coaching football instead of individual player performance. I have been working on it for the past 7 years.

Arcana Victoriana: Still not happy with the change.

I'm really missing the 3-dice system. I trashed the idea after I was told the dice system was too dice-y. In other words, the numbers swung too much. I don't know if I'll ever go back to fix it. "Real" wargamers want hard numbers. They don't want to leave attacks to chance even if the dice allocated are based on a stat.

I've since been working on the d12 system and I'm running into options and having to choose 1 route to take.
Attacker gets X dice. He needs to roll Y Number or higher to successfully hit/damage.

Kickstarter - Kingdom of Solomon

We have started another kick starter. This time for a more traditional euro game with some great twists.

http://www.kickstarter.com/projects/miniongames/kingdom-of-solomon-euro-...

King Solomon presided over a golden age of peace and prosperity in ancient Israel. During this time Solomon instituted an unprecedented building program. As one of Solomon’s chief governors, you must procure materials and oversee construction of buildings and roads across the land for the glory of Solomon. You will also help to construct the Temple, one of the wonders of the ancient world.

Syndicate content


by Dr. Radut