Skip to Content
 

Blogs

CAPTCHA Chaos!: Playtest / Rules 2.6 + RANT

I just lost all my typing work due to a fucking acrobat update so I'll make this rant quick. GET THOSE GODDAMN WIP MONTHLY PNP CONTEST OFF BGG!!! FUCK! That's what BGDF is for! I want to read about people's problems and questions that need answering for a game they have been working on for months and I don't want to wade through all those contest posts. We had 2 whole goddamn entries last month! Is it so much to ask to bring it here?

I've said all that I wanted.

Playtest Bitchfest Rules Change.
---------------------------------------

CAPTCHA Chaos!: Playtest / Rules 2.5

I stayed up til 7am stamping out words, following the parameters I had written out in another blog post. We had 14 people show up for Warmachine today but only 4 wanted to stay. That means I had to join in as a 5th player to see if the game could hold 3-5 players. I added more letters and jumped in. We played 1 round with Rules 2.0. They didn't fly too well. I asked for opinions and took note of them. We promptly played with the new rules set. Playing 3 rounds, the scores were 20, 18, 16, 16, 15.

During the rounds of playtesting we came up with the following:

CAPTCHA Chaos!: 2.0 rules

• Each player takes a total of 6 CAPTCHA sticks. 2 Easy, 2 Medium, and 2 Hard difficulty. These are marked as blue, yellow, and red respectively.
• Each time a player finishes a word, he shouts, "TIME". The other players immediately place their hands, flat on the table.
• The player who finished, shows his work, places the tiles face-down, and shuffles all the tiles. He then shouts, "GO" and play continues.
• When a player finishes all 6 of his words, that player receives an additional 3 points.

How to Run a Game Company Out of Your Closet

I posted this on BoardGameGeek in the new Designer Diaries section, and I thought I'd repost it here. There are images and links there that aren't on this repost.

Getting it done

One thing I have found is it takes most publishers more than a year to do the development on a game. Sometimes it takes much longer.

CAPTCHA Chaos!: Balancing New Scoring

So now, the 2nd playtest group wants words categorized into Easy, Medium, and Hard. I've pretty much decided to have it as such:

3 & 4 letter words = Easy 5 & 6 letter words = Medium 7 letter words = hard

EASY: I can't really find a balance between 3 and 4 letter words. My original idea was to have 3 letter words have 2 of the same vowels, like BOO, EWE, BEE, and so on. Since there are more vowels than consonants, I think this helps 3-letter words more than anything. I guess I could make 4-letter words have 2 of the same vowel like BEEN, FEED, WOOD, AWAY, and so on.

CAPTCHA Chaos!: Playtest and Video!

I've decided that the game will now be called "CAPTCHA Chaos". That is exactly what it is. Chaos.
From the playtesting tonight, they suggested it be called, "F.T.W.". Not, "For The Win!", but "Fuck That Word!"
That's what a lot of the playtesters were saying.

Overload

I know, I know…what the hell took so long. Well to be honest these blogs have been the last thing on my mind of late. Because I’m at a point of converging interests I find there are simply too many things that need done in a given day. Forgive the lapse in blogging, but it was a necessary evil.

need a funny, creative game board designer hopefully in nyc/new england

hi...i have a game pretty well worked out for sale online only to a very targeted, sizeable audience. it's about the world of finance(in a very special niche). I know how it plays, what the cards say, etc and want a freelance board designer who can develop a 2-3-panel board with lots of color, action, and humor.

Captcha: Protoype Complete w/ Rules

I've finished the prototype and playtested it once. Nothing was wrong with it other than how everything was to be carried out. I bought a $1 timer from the dollar tree. I can't turn it off so I don't know how long the timer will last. I bought 2 just in case. Also, I have Warmachine bases which I will be coloring and then gluing to the sand timer. This way, when the timer is stopped due to player incompetence (bad) or a player finishing a word (good), once play is ready to resume, players will (hopefully) have an easy time remembering which end the timer was placed.

Syndicate content


by Dr. Radut