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Roll results for d6: Deciding on a dice system.

Using a set of my own plain, cornered, white dice, I rolled out a bunch of test rolls for 7d6. I even went to a website and got some automated, electronic rolls.
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After about 100 rolls I've found that the most common numbers rolled were 22, 27, 24, 25, 21. I didn't make an exact tally, but in that order, those were the most frequent. The lowest number I rolled frequently was 18. The highest number I rolled frequently was 31.

Fundamental change to the base of my game. Good or Bad?

I will probably post this as a poll at some point.

For sure, I want 1 roll made by each player. 1 player's attack roll and 1 player's defense roll.
For sure, "Moments of Glory" will stay in. (I really want a new name for this. Everyone thinks "Glory Hole" when I mention "Glory Points". Maybe just call them "Glory"? or "Inspiration"?)

For now, I have 2 options on the battle system:
1) 3 Stats are supplied: Strength, Power, and Skill. The numbers related to these stats are added up. This number is the number of d6 you are to roll for attack.

With the coming new year, I'd better get started.

So here's my first entry. Hopefully I can use this to look back and maybe even use this as a place to throw my ideas at so they actually turn into something. I've got 3 games I'm working on, all at various stages of production. Steampunk Skirmish, Barnyard Skirmish, and a Time-travelling boardgame.

The "reality" of mechanics

My wish list, both massive and unorganized, was sucking me down. Like so many things I design, my first thought was to the vivid depiction of combat with no care for game length or complexity. This is a common mistake of miniatures games and certainly a pitfall I faced early on. While a particular mechanic may seem to function on paper, its operation and result clear in my own mind, actual implementation invariably returns a verbose rule set and painfully slow game-play.

Dystopian Steampunk & Miniatures SKirmish

Well, it’s not exactly Victorian... but it’s still steam-punk.

Ever feel like you could do it better? Like, “man what a fun game” but the whole bloody time you’re playing it all you can think is “this could be so much better”. Well, I hope I’m not the only one. I spent ten years war-gaming. For all my painted miniatures and endless battles I came to realize one thing, something was missing.

With one game almost ready, I turn my focus to another

I have always enjoyed tower defense games, as well as deck building games. I have Played almost all the Dominion games, as well as Ascension. I wanted something with a different feel, something with more interaction, and some permanence from hand to hand. So I thought I would tinker with a combination and a few important twists (aka no counting up VP at the end). So, I am in prototyping and have no idea what to call it. The closest thing that exists is a popular arcade game names Plants V.S. Zombies.

Looking For Protospiel South Ambassador

The folks behind Protospiel South have contacted us to be a sponsor. However, we don't like to do sponsorship without representation, so we need someone to act as our ambassador if we're going to sponsor them.

Therefore we're putting together a special version of our Designer Table Sponsorship Program just for Protospiel South.

Check here for complete details: http://www.thegamecrafter.com/forums/announcements/looking-for-protospie...

education game

scrabble

We are a professional board game and playing card producer.Our products have competitive price with high quality!
Feature:

1.Material: environmentally friendly cardboard 1.5mm 2mm or other thickness
2.Customized designs are welcomed
3.Packaging for playing card
4.Green product
5.International Approvals
6.Reasonable price
7.Seaworthy carton
8.board game
9.playing card

Above picture just as your reference, because it belongs to respective custom client.

scrabble, puzzle game

puzzle game

We are a professional board game and playing card producer.Our products have competitive price with high quality!
Feature:

1.Material: environmentally friendly cardboard 1.5mm 2mm or other thickness
2.Customized designs are welcomed
3.Packaging for playing card
4.Green product
5.International Approvals
6.Reasonable price
7.Seaworthy carton
8.board game
9.playing card

Above picture just as your reference, because it belongs to respective custom client.

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by Dr. Radut